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{ "item_title" : "ROAR Volume 11", "item_author" : [" Ian Madison Keller", "Huskyteer", "Gustavo Bondoni "], "item_description" : "Innovation at its core is merely the introduction of something new. It can be an inventor coming up with a new gadget, but it can also be the creation of a piece of art, the thrill of discovery, a unique plan, the new application of old technology, or trying something new-to-you. But while risk can bring reward, it can also bring failure. Not all changes are good, and not all consequences can be foreseen.These fifteen stories explore innovation in its myriad of forms, from invention to discovery, the thrill of exploration to the bitter sting of failure. So join a god in introductory computer classes. Journey with a horse as he struggles to invent a new type of boat lift. Blast off to space with a foxhound cosmonaut. Compose music with a teenage opossum. Experiment on a mysterious hole with a village of ravens. Or just sit back and fight digital dragons in virtual reality. Innovation is what you make of it.Contents: Draught Horse by HuskyteerBoiler Room Beasties by Gustavo BondoniHanging By a Thread by Nenekiri BookwyrmThe Maneless by David M. SulaComputer Literacy for Deities by Linnea CappsBlind by Frances PauliSharks and Dolphins by Priya SridharPoyekhali by Cedric GBaconVirtual Sight by Sofox (And Gabifox)Not All Mysteries by Frank LerenardSteelsworn by Juniper V. StokesSugar Magnolia by K.C. ShawUnity On the Divide by Juan Carlos MorenoOtters Can't Rig. Badgers Can't Pull by MephitisOctopus Ex Machina by Mary E. LowdEdited by Ian Madison Keller, Cover by Fresaboba", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/1/61/450/536/1614505365_b.jpg", "price_data" : { "retail_price" : "19.95", "online_price" : "19.95", "our_price" : "19.95", "club_price" : "19.95", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
ROAR Volume 11|Ian Madison Keller
ROAR Volume 11
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Overview

Innovation at its core is merely the introduction of something new. It can be an inventor coming up with a new gadget, but it can also be the creation of a piece of art, the thrill of discovery, a unique plan, the new application of old technology, or trying something new-to-you. But while risk can bring reward, it can also bring failure. Not all changes are good, and not all consequences can be foreseen.These fifteen stories explore innovation in its myriad of forms, from invention to discovery, the thrill of exploration to the bitter sting of failure. So join a god in introductory computer classes. Journey with a horse as he struggles to invent a new type of boat lift. Blast off to space with a foxhound cosmonaut. Compose music with a teenage opossum. Experiment on a mysterious hole with a village of ravens. Or just sit back and fight digital dragons in virtual reality. Innovation is what you make of it.


Contents:

Draught Horse by Huskyteer

Boiler Room Beasties by Gustavo Bondoni

Hanging By a Thread by Nenekiri Bookwyrm

The Maneless by David M. Sula

Computer Literacy for Deities by Linnea Capps

Blind by Frances Pauli

Sharks and Dolphins by Priya Sridhar

Poyekhali by Cedric G Bacon

Virtual Sight by Sofox (And Gabifox)

Not All Mysteries by Frank Lerenard

Steelsworn by Juniper V. Stokes

Sugar Magnolia by K.C. Shaw

Unity On the Divide by Juan Carlos Moreno

Otters Can't Rig. Badgers Can't Pull by Mephitis

Octopus Ex Machina by Mary E. Lowd


Edited by Ian Madison Keller, Cover by Fresaboba

Details

  • ISBN-13: 9781614505365
  • ISBN-10: 1614505365
  • Publisher: Bad Dog Books
  • Publish Date: July 2022
  • Dimensions: 8.5 x 5.5 x 0.69 inches
  • Shipping Weight: 0.85 pounds
  • Page Count: 332

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