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{ "item_title" : "Unity 6 and C# Game Development Projects", "item_author" : [" Theo Alaric "], "item_description" : "Build Real Games. Finish What You Start. Ship With Confidence. If you've ever opened Unity, followed scattered tutorials, and still felt stuck at the prototype stage, this book gives you the missing path, from first script to fully playable game. Unity 6 and C# Game Development Projects is a hands-on, beginner-friendly guide designed to help you build complete 2D and 3D games step by step, while learning the practical systems most tutorials skip: UI flow, saving, menus, audio, scoring, performance basics, and export workflows. Instead of theory, you learn by doing, through structured projects that steadily grow your confidence and technical skill. Inside, you'll create multiple polished games while mastering core development patterns you can reuse in future projects. Every script is complete, explained in plain English, and written for absolute beginners, no prior coding experience required. This book focuses on what modern learners need most: concise instruction, up-to-date Unity 6 workflows, working C# code, and production-ready habits that turn small ideas into finished builds you can share, showcase, or expand. You'll learn how to:- Build both 2D and 3D games from scratch- Write clean, beginner-friendly C# scripts- Design gameplay systems like enemies, scoring, upgrades, and timers- Create smooth cameras, UI, and player controls- Implement saving, menus, and audio systems- Optimize performance without complexity- Export and share playable buildsBy the end, you won't just understand Unity, you'll have a portfolio of completed projects and a reusable GameKit workflow you can apply to every new game you create. Written by Theo Alaric, this guide reflects a practical, builder-first teaching approach shaped by real development workflows, not academic theory. The focus is clarity, momentum, and results, so readers spend less time confused and more time creating. If your goal is to learn Unity game development, understand C# through real projects, and finally move from learning to shipping, this book provides the structured, time-efficient path to get you there.Start building today, and finish games you'll be proud to publish.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/9/79/824/787/9798247879763_b.jpg", "price_data" : { "retail_price" : "24.99", "online_price" : "24.99", "our_price" : "24.99", "club_price" : "24.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Unity 6 and C# Game Development Projects|Theo Alaric

Unity 6 and C# Game Development Projects : Build 6 Complete 2D & 3D Games with UI, Saving, Audio, Menus, and Build-Ready Workflows

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Overview

Build Real Games. Finish What You Start. Ship With Confidence. If you've ever opened Unity, followed scattered tutorials, and still felt stuck at the prototype stage, this book gives you the missing path, from first script to fully playable game. Unity 6 and C# Game Development Projects is a hands-on, beginner-friendly guide designed to help you build complete 2D and 3D games step by step, while learning the practical systems most tutorials skip: UI flow, saving, menus, audio, scoring, performance basics, and export workflows. Instead of theory, you learn by doing, through structured projects that steadily grow your confidence and technical skill. Inside, you'll create multiple polished games while mastering core development patterns you can reuse in future projects. Every script is complete, explained in plain English, and written for absolute beginners, no prior coding experience required. This book focuses on what modern learners need most: concise instruction, up-to-date Unity 6 workflows, working C# code, and production-ready habits that turn small ideas into finished builds you can share, showcase, or expand. You'll learn how to:
- Build both 2D and 3D games from scratch
- Write clean, beginner-friendly C# scripts
- Design gameplay systems like enemies, scoring, upgrades, and timers
- Create smooth cameras, UI, and player controls
- Implement saving, menus, and audio systems
- Optimize performance without complexity
- Export and share playable builds
By the end, you won't just understand Unity, you'll have a portfolio of completed projects and a reusable "GameKit" workflow you can apply to every new game you create. Written by Theo Alaric, this guide reflects a practical, builder-first teaching approach shaped by real development workflows, not academic theory. The focus is clarity, momentum, and results, so readers spend less time confused and more time creating. If your goal is to learn Unity game development, understand C# through real projects, and finally move from "learning" to "shipping," this book provides the structured, time-efficient path to get you there.
Start building today, and finish games you'll be proud to publish.

This item is Non-Returnable

Details

  • ISBN-13: 9798247879763
  • ISBN-10: 9798247879763
  • Publisher: Independently Published
  • Publish Date: February 2026
  • Dimensions: 10 x 7 x 0.7 inches
  • Shipping Weight: 1.28 pounds
  • Page Count: 334

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