{
"item_title" : "Hikaru No Go, Vol. 14",
"item_author" : [" Yumi Hotta", "Takeshi Obata "],
"item_description" : "After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, sai must reveal his true identity; if he loses, he will quit the game forever Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?",
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Overview
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?
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Details
- ISBN-13: 9781421515106
- ISBN-10: 1421515105
- Publisher: Viz Media
- Publish Date: February 2009
- Dimensions: 7.4 x 4.9 x 0.7 inches
- Shipping Weight: 0.39 pounds
- Page Count: 192
- Reading Level: Ages 10-13
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