Overview
YOU DON'T NEED A STUDIO. YOU NEED A PROCESS.
AI can now write your code, generate your art, score your soundtrack, and model your 3D assets - but only if you know how to direct it. This is the field guide for doing that right.
Inside, you'll build a complete, playable checkers game from an empty Unity project to a working AI opponent - one prompt at a time, with the exact instructions to copy and use. Along the way, you'll learn the full solo-developer AI pipeline: locking a consistent art style across every asset, generating sprites and 3D models without the usual inconsistency mess, when free asset libraries beat generation entirely, and how to use version control as a "save point" so nothing you build is ever truly at risk.
Every chapter includes real "Don't Say / Say Instead" prompt comparisons - the difference between an AI tool that guesses and one that delivers exactly what you meant - pulled from actual sessions, actual mistakes, and actual fixes.
No coding background required. No art degree. Just a willingness to direct your tools with precision instead of hoping for the best.
Marcus Kade builds and ships games using AI-assisted development pipelines, and writes about the process as he goes.This item is Non-Returnable
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Details
- ISBN-13: 9798192657805
- ISBN-10: 9798192657805
- Publisher: Independently Published
- Publish Date: August 2026
- Dimensions: 9 x 6 x 0.19 inches
- Shipping Weight: 0.3 pounds
- Page Count: 94
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