{
"item_title" : "Artificial Intelligence in Games",
"item_author" : [" Paul Roberts "],
"item_description" : "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.",
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Overview
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.
This item is Non-Returnable
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Details
- ISBN-13: 9781032305950
- ISBN-10: 1032305959
- Publisher: CRC Press
- Publish Date: July 2022
- Dimensions: 9.21 x 6.14 x 0.75 inches
- Shipping Weight: 1.35 pounds
- Page Count: 302
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