{
"item_title" : "Basics of Game Design",
"item_author" : [" Michael Moore "],
"item_description" : "Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.",
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Basics of Game Design
Overview
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.
This item is Non-Returnable
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Details
- ISBN-13: 9781568814339
- ISBN-10: 156881433X
- Publisher: A K PETERS
- Publish Date: March 2011
- Dimensions: 8.9 x 5.9 x 1 inches
- Shipping Weight: 1.63 pounds
- Page Count: 392
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