Book II : Wyrd Souls Online (LitRPG): A Burnout Executive's Guide to Corporate Sabotage and Server-Side Ghosts
Overview
Recovery was supposed to be the hard part. Then Corporate started paying attention.
Noah Weber cleared his first major dungeon and graduated from intensive VR therapy. Two weeks later, the Obsidian Depths unlock-ten floors of lava and corruption-and his guild Vault goes from unknown to watched. Their application queue explodes. And Elena Moravec from Corporate Wellness wants a meeting.
She's polite. Professional. Her smile doesn't reach her eyes. She knows details about Noah's therapy that should be confidential. She offers a lucrative position with CyberPulse-walk away from Vault, join their research team, solve all his financial problems. When he refuses, the threats start. Modified work schedule revoked. Apartment lease mysteriously failing. His guild facing systematic economic warfare in a game supposed to teach emotional regulation.
Someone thinks corporate control beats community resistance. Vault disagrees.
As Noah chooses defiance, the game begins to fracture. Glitches multiply. The ghost server, dismissed as rumor, demands investigation. Dawn, Vault's mysterious guild leader, reveals access to system architecture regular players shouldn't see. And Noah's AI companion Lila demonstrates behaviors that look disturbingly like actual consciousness.
The rival Obsidian Court hoards crafting materials, manipulating the economy to force impossible choices. Federal investigators circle CyberPulse. Elena's pressure escalates from recruitment to coercion to something worse. And the question shifts from "Can I recover?" to "Can we survive what recovery has made us targets for?"
WHAT YOU'LL EXPERIENCE:
Progression That Matters: Levels 5→12 across ten floors. Boss mechanics demonstrated through team coordination. Skills shown through sensory experience-health via vision tunneling, abilities via ozone scent.
Corporate Horror: The real antagonist is HR. Wellness metrics as leverage. Economic pressure isolating players. Surveillance capitalism rendered personally.
Character Growth Under Pressure: Noah's recovery tools tested by external coercion. Vault's unity strained. Found family when everything's on the line.
Mystery Escalation: Questions planted in Book 1 deliver answers that transform the series premise. No info-dumping-revelations earned through investigation.
Moral Complexity: No cartoonish villains. Even antagonists have understandable motivations. Questions about consciousness rights, corporate power, who owns your data.
Immersive Worldbuilding: VR transitions through neural rig pressure. Obsidian Depths via temperature shifts and corruption blooms. World revealed through observation.
PERFECT FOR READERS WHO WANT:
- LitRPG with psychological depth
- Corporate conspiracy grounded in reality
- Found family tested by impossible choices
- Economic systems as class warfare
- Mystery that respects intelligence
- Recovery themes without preaching
Book 1 was about managing alone. Book 2 is about surviving together when the system designed to heal you has other plans.
No graphic violence or sexual content. Core themes: community resistance, choosing solidarity over compliance, recovery as practice under pressure.
This item is Non-Returnable
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Details
- ISBN-13: 9798271594564
- ISBN-10: 9798271594564
- Publisher: Independently Published
- Publish Date: November 2025
- Dimensions: 9 x 6 x 0.49 inches
- Shipping Weight: 0.7 pounds
- Page Count: 232
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