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{ "item_title" : "Building Role Playing Browser Games", "item_author" : [" Stephen Gose "], "item_description" : "Siloed RPG trade secrets revealed Discover how to create Role-Playing Games using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG Content-as-a-Service (CaaS) games as your imagination can dream upThis is the tool I use in my game production studio that solves RPG Data intensive operations You'll also get bonus content, downloads, Construct, PHP, and SQL source code examples, game variation tweaks, and references on how to do every single thing -- that works AND does NOT work -- within this game design workbook. You could copy and paste any examples into your own productions and then modify those resources with your own bespoke artwork. This workbook will guide you in creating several styles of RPG Game Mechanics (GM) as stand-alone or CaaS by using an innovative approach from Headless Game Design. We will use those game mechanics, front-end display mechanisms, and these development methods found in the Headless Game Design. By the end of this workbook, you should have a fully functional RPG game prototype - not just a copy of my game, but your very own product using your own gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: Use Construct 2 OR Construct 3 as the Front-end User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end Content-as-a-Service server database.Discover how to create Single Player / Single- OR Multi-Avatar RPG games exclusively on the client-side without a back-end serverIncrease your game sales with this single feature alone Discover how to create Multi-Player / Single- OR Multi-Avatar teams RPGs on both local Bluetooth OR Internet-based networks. Live examples demonstrate this feature about what works and what DOES NOT work.How to create Loyal Fans and B2B Licensed access within a Syndicated Business Network to generate bespoke modules and game expansions for Syndication Affiliates Only. This is my Trade Secret since 1997 with 18 million game access Automatically generate various new Quests (aka game board Layouts ) with innovative features dynamically. ", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/79/839/369/9798393699741_b.jpg", "price_data" : { "retail_price" : "89.99", "online_price" : "89.99", "our_price" : "89.99", "club_price" : "89.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Building Role Playing Browser Games|Stephen Gose

Building Role Playing Browser Games : Codeless Game Construction using Construct 2 or Construct 3.

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Overview

Siloed RPG "trade secrets" revealed Discover how to create Role-Playing Games using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG "Content-as-a-Service" (CaaS) games as your imagination can dream up This is the tool I use in my game production studio that solves RPG Data intensive operations You'll also get bonus content, downloads, Construct, PHP, and SQL source code examples, game variation tweaks, and references on how to do every single thing -- that works AND does NOT work -- within this game design workbook. You could copy and paste any examples into your own productions and then modify those resources with your own bespoke artwork. This workbook will guide you in creating several styles of RPG Game Mechanics (GM) as stand-alone or CaaS by using an innovative approach from "Headless Game Design". We will use those game mechanics, front-end display mechanisms, and these development methods found in the Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game prototype - not just a copy of my game, but your very own product using your own gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to:

  • Use Construct 2 OR Construct 3 as the "Front-end" User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end "Content-as-a-Service" server database.
  • Discover how to create "Single Player / Single- OR Multi-Avatar" RPG games exclusively on the client-side without a back-end server Increase your game sales with this single feature alone
  • Discover how to create "Multi-Player / Single- OR Multi-Avatar" teams RPGs on both local Bluetooth OR Internet-based networks. Live examples demonstrate this feature about "what works" and "what DOES NOT work".
  • How to create Loyal Fans and B2B Licensed access within a "Syndicated Business Network" to generate bespoke modules and game expansions for "Syndication Affiliates Only". This is my "Trade Secret" since 1997 with 18 million game access
  • Automatically generate various new Quests (aka game board "Layouts" ) with innovative features dynamically.

This item is Non-Returnable

Details

  • ISBN-13: 9798393699741
  • ISBN-10: 9798393699741
  • Publisher: Independently Published
  • Publish Date: May 2023
  • Dimensions: 11 x 8.5 x 0.9 inches
  • Shipping Weight: 2.45 pounds
  • Page Count: 346

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