menu
{ "item_title" : "C Game Programming with raylib 6.0", "item_author" : [" Theo Marwick "], "item_description" : "Want to make real games in C but feel overwhelmed by game loops, collisions, graphics, audio, or 3D programming?C Game Programming with raylib 6.0 gives you a practical, step-by-step path from your first interactive program to complete 2D and 3D games. No previous game-development experience is required. If you have basic familiarity with C, the book reinforces the language concepts you need as they become useful, so you can learn by building instead of getting lost in theory.Using the lightweight raylib 6.0 library, you will see how games actually work: how input becomes movement, how collisions are detected, how enemies behave, how resources are managed, and how projects grow into clean, maintainable game architectures. Mistakes, compiler errors, broken movement, and unexpected collisions are treated as normal parts of development-with practical troubleshooting that helps you understand what went wrong and how to fix it.Key FeaturesHands-on, project-based C game programmingComplete 2D and 3D game projects built progressivelyClear explanations before and after important codePractical exercises and troubleshooting guidanceProfessional C architecture, resource management, and testingGraphics, shaders, audio, particles, cameras, lighting, and game feelOptimization, release builds, cross-platform testing, and publishing workflowsWhat You Will LearnSet up C, CMake, and raylib 6.0Build reliable game loops and frame-independent movementCreate collisions, scoring, game states, saving, and level progressionWork with sprites, animation, cameras, projectiles, particles, and audioDesign platformers, combat systems, enemy AI, and reusable entity collectionsOrganize larger games with modular C and clear ownershipBuild 3D games with models, materials, lighting, cameras, and collisionProfile, optimize, package, test, and distribute finished gamesWho This Book Is ForIdeal for beginner game developers, self-learners, students, hobbyists, and C programmers who want to move from language basics to complete playable games. It is especially useful for readers who prefer learning through practical projects rather than abstract theory.Table of ContentsChapter 1: C and raylib 6.0 FoundationsChapter 2: Building Signal Dash - Your First Complete 2D GameChapter 3: Building Star Defender - Sprites, Enemies, and Action SystemsChapter 4: Building Cavern Runner - Platforming, Levels, and CamerasChapter 5: Building Arena Protocol - Combat, AI, and Modular CChapter 6: Professional C Game ArchitectureChapter 7: Graphics, Shaders, Audio, and Game FeelChapter 8: Building Crystal Run 3D - Entering the Third DimensionChapter 9: Building Drone Arena 3D - The Capstone GameChapter 10: Optimizing, Building, and Publishing raylib GamesStop waiting until you know enough. Start with one small program, build one system at a time, and turn those small wins into complete games.Begin your C game-development journey with raylib 6.0 today-and build the confidence to create, improve, and publish games of your own.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/9/79/819/339/9798193393900_b.jpg", "price_data" : { "retail_price" : "34.99", "online_price" : "34.99", "our_price" : "34.99", "club_price" : "34.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
C Game Programming with raylib 6.0|Theo Marwick

C Game Programming with raylib 6.0 : Build Complete 2D and 3D Games while Mastering C and Professional Game Architecture

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

Want to make real games in C but feel overwhelmed by game loops, collisions, graphics, audio, or 3D programming?

C Game Programming with raylib 6.0 gives you a practical, step-by-step path from your first interactive program to complete 2D and 3D games. No previous game-development experience is required. If you have basic familiarity with C, the book reinforces the language concepts you need as they become useful, so you can learn by building instead of getting lost in theory.

Using the lightweight raylib 6.0 library, you will see how games actually work: how input becomes movement, how collisions are detected, how enemies behave, how resources are managed, and how projects grow into clean, maintainable game architectures. Mistakes, compiler errors, broken movement, and unexpected collisions are treated as normal parts of development-with practical troubleshooting that helps you understand what went wrong and how to fix it.

Key Features
  • Hands-on, project-based C game programming

  • Complete 2D and 3D game projects built progressively

  • Clear explanations before and after important code

  • Practical exercises and troubleshooting guidance

  • Professional C architecture, resource management, and testing

  • Graphics, shaders, audio, particles, cameras, lighting, and game feel

  • Optimization, release builds, cross-platform testing, and publishing workflows

What You Will Learn
  • Set up C, CMake, and raylib 6.0

  • Build reliable game loops and frame-independent movement

  • Create collisions, scoring, game states, saving, and level progression

  • Work with sprites, animation, cameras, projectiles, particles, and audio

  • Design platformers, combat systems, enemy AI, and reusable entity collections

  • Organize larger games with modular C and clear ownership

  • Build 3D games with models, materials, lighting, cameras, and collision

  • Profile, optimize, package, test, and distribute finished games

Who This Book Is For

Ideal for beginner game developers, self-learners, students, hobbyists, and C programmers who want to move from language basics to complete playable games. It is especially useful for readers who prefer learning through practical projects rather than abstract theory.

Table of Contents

Chapter 1: C and raylib 6.0 Foundations
Chapter 2: Building Signal Dash - Your First Complete 2D Game
Chapter 3: Building Star Defender - Sprites, Enemies, and Action Systems
Chapter 4: Building Cavern Runner - Platforming, Levels, and Cameras
Chapter 5: Building Arena Protocol - Combat, AI, and Modular C
Chapter 6: Professional C Game Architecture
Chapter 7: Graphics, Shaders, Audio, and Game Feel
Chapter 8: Building Crystal Run 3D - Entering the Third Dimension
Chapter 9: Building Drone Arena 3D - The Capstone Game
Chapter 10: Optimizing, Building, and Publishing raylib Games

Stop waiting until you "know enough." Start with one small program, build one system at a time, and turn those small wins into complete games.

Begin your C game-development journey with raylib 6.0 today-and build the confidence to create, improve, and publish games of your own.

This item is Non-Returnable

Details

  • ISBN-13: 9798193393900
  • ISBN-10: 9798193393900
  • Publisher: Independently Published
  • Publish Date: August 2026
  • Dimensions: 10 x 7 x 0.59 inches
  • Shipping Weight: 1.08 pounds
  • Page Count: 280

Related Categories

You May Also Like...

    1

BAM Customer Reviews