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{ "item_title" : "Character Modeling with Maya and Zbrush", "item_author" : [" Jason Patnode "], "item_description" : "Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/0/24/052/034/0240520343_b.jpg", "price_data" : { "retail_price" : "57.99", "online_price" : "57.99", "our_price" : "57.99", "club_price" : "57.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Character Modeling with Maya and Zbrush|Jason Patnode

Character Modeling with Maya and Zbrush : Professional Polygonal Modeling Techniques [With DVD]

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Overview

Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Details

  • ISBN-13: 9780240520346
  • ISBN-10: 0240520343
  • Publisher: Routledge
  • Publish Date: March 2008
  • Dimensions: 9.78 x 7.4 x 0.97 inches
  • Shipping Weight: 2.29 pounds
  • Page Count: 408

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