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{ "item_title" : "Chart Your Way to Mars", "item_author" : [" Charis Mather "], "item_description" : "Four friends and their sidekicks create a SMART (Sidekicks, Maya, Arthur, Rita, Tobias) adventuring team. Working together, each of the kids uses their unique skills--from creative thinking to wilderness survival--to solve the mystery presented in each story. Readers can solve the puzzles along with the characters while learning map skills that support geography standards. Humorous dialogue will engage readers. Includes an answer key. Four friends and their sidekick create a SMART (Sidekick, Maya, Arthur, Rita, Tobias) adventuring team. Working together, each of the kids uses their unique skills--from creative thinking to wilderness survival--to solve a space travel puzzle game. Readers will learn map skills that support geography standards and math skills. While playing a flight simulator game at the space museum, Rita and her friends try to get their virtual spaceship to Mars. Readers can practice their map skills by solving puzzles alongside the characters. Includes an answer key.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/79/889/200/9798892004381_b.jpg", "price_data" : { "retail_price" : "10.99", "online_price" : "10.99", "our_price" : "10.99", "club_price" : "10.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Chart Your Way to Mars|Charis Mather

Chart Your Way to Mars

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Overview

Four friends and their sidekicks create a SMART (Sidekicks, Maya, Arthur, Rita, Tobias) adventuring team. Working together, each of the kids uses their unique skills--from creative thinking to wilderness survival--to solve the mystery presented in each story. Readers can solve the puzzles along with the characters while learning map skills that support geography standards. Humorous dialogue will engage readers. Includes an answer key. Four friends and their sidekick create a SMART (Sidekick, Maya, Arthur, Rita, Tobias) adventuring team. Working together, each of the kids uses their unique skills--from creative thinking to wilderness survival--to solve a space travel puzzle game. Readers will learn map skills that support geography standards and math skills. While playing a flight simulator game at the space museum, Rita and her friends try to get their virtual spaceship to Mars. Readers can practice their map skills by solving puzzles alongside the characters. Includes an answer key.

Details

  • ISBN-13: 9798892004381
  • ISBN-10: 9798892004381
  • Publisher: Amicus Ink
  • Publish Date: January 2025
  • Dimensions: 8.1 x 8.9 x 0.2 inches
  • Shipping Weight: 0.25 pounds
  • Page Count: 24
  • Reading Level: Ages 6-8

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