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{ "item_title" : "Code and Create", "item_author" : [" Florian S. Ackermann "], "item_description" : "Code and CreateBuild Programming Skills Through Algorithms, Logical Thinking, Interactive Projects, and Digital CreativityHow can a simple idea become a program, animation, game, or interactive project?Code and Create introduces young learners to the foundations of programming through algorithms, logical thinking, problem-solving, and creative digital projects. The book helps readers understand how computers follow instructions and how programmers organize those instructions to produce useful results.Programming is not only about writing code. It also involves breaking problems into smaller steps, recognizing patterns, planning solutions, testing ideas, and making improvements.Inside the book, young learners explore: The basic ideas behind computer programmingAlgorithms and step-by-step instructionsSequences and the order of instructionsLogical thinking and problem-solvingVariables and information in programsConditions and decision-makingLoops and repeated actionsBreaking larger problems into smaller tasksDebugging and correcting programming errorsPlanning simple interactive projectsCreating digital ideas through programmingTesting programs and improving their resultsConnections between programming and computational thinkingAn algorithm provides a sequence of steps for completing a task or solving a problem. Learning to create and follow algorithms helps young programmers understand how complex tasks can be organized into manageable instructions.Logical thinking is another important part of programming. A computer follows specific instructions and conditions, so programmers need to think carefully about what should happen in different situations.Loops introduce the idea of repetition. Instead of writing the same instruction repeatedly, programmers can use a loop to perform an action multiple times. This concept is useful when creating patterns, animations, games, and other interactive programs.Programs do not always work correctly on the first attempt. Debugging provides a way to identify problems, examine instructions, make changes, and test the program again. Through this process, young learners can develop a systematic approach to solving problems.The book also connects programming with digital creativity. By combining instructions, logic, and interactive elements, learners can explore how programming can be used to create digital projects and express ideas.Code and Create encourages readers to approach programming as a process of thinking, building, testing, and improving. The focus is on understanding the concepts behind programming rather than simply memorizing instructions.Whether a young learner is beginning to explore computer programming or wants to strengthen their understanding of algorithms and logical thinking, this book provides an introduction to the fundamental ideas that support many programming languages and digital technologies.From algorithms and sequences to loops, logic, debugging, and interactive projects, Code and Create provides a foundation for exploring programming through structured thinking and digital creativity.Think step by step. Build your ideas. Test your code. Create with programming.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/79/819/279/9798192794197_b.jpg", "price_data" : { "retail_price" : "12.99", "online_price" : "12.99", "our_price" : "12.99", "club_price" : "12.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Code and Create|Florian S. Ackermann

Code and Create : Build Programming Skills Through Algorithms, Logical Thinking, Interactive Projects, and Digital Creativity

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Overview

Code and Create

Build Programming Skills Through Algorithms, Logical Thinking, Interactive Projects, and Digital Creativity

How can a simple idea become a program, animation, game, or interactive project?

Code and Create introduces young learners to the foundations of programming through algorithms, logical thinking, problem-solving, and creative digital projects. The book helps readers understand how computers follow instructions and how programmers organize those instructions to produce useful results.

Programming is not only about writing code. It also involves breaking problems into smaller steps, recognizing patterns, planning solutions, testing ideas, and making improvements.

Inside the book, young learners explore:

  • The basic ideas behind computer programming
  • Algorithms and step-by-step instructions
  • Sequences and the order of instructions
  • Logical thinking and problem-solving
  • Variables and information in programs
  • Conditions and decision-making
  • Loops and repeated actions
  • Breaking larger problems into smaller tasks
  • Debugging and correcting programming errors
  • Planning simple interactive projects
  • Creating digital ideas through programming
  • Testing programs and improving their results
  • Connections between programming and computational thinking

An algorithm provides a sequence of steps for completing a task or solving a problem. Learning to create and follow algorithms helps young programmers understand how complex tasks can be organized into manageable instructions.

Logical thinking is another important part of programming. A computer follows specific instructions and conditions, so programmers need to think carefully about what should happen in different situations.

Loops introduce the idea of repetition. Instead of writing the same instruction repeatedly, programmers can use a loop to perform an action multiple times. This concept is useful when creating patterns, animations, games, and other interactive programs.

Programs do not always work correctly on the first attempt. Debugging provides a way to identify problems, examine instructions, make changes, and test the program again. Through this process, young learners can develop a systematic approach to solving problems.

The book also connects programming with digital creativity. By combining instructions, logic, and interactive elements, learners can explore how programming can be used to create digital projects and express ideas.

Code and Create encourages readers to approach programming as a process of thinking, building, testing, and improving. The focus is on understanding the concepts behind programming rather than simply memorizing instructions.

Whether a young learner is beginning to explore computer programming or wants to strengthen their understanding of algorithms and logical thinking, this book provides an introduction to the fundamental ideas that support many programming languages and digital technologies.

From algorithms and sequences to loops, logic, debugging, and interactive projects, Code and Create provides a foundation for exploring programming through structured thinking and digital creativity.

Think step by step. Build your ideas. Test your code. Create with programming.

This item is Non-Returnable

Details

  • ISBN-13: 9798192794197
  • ISBN-10: 9798192794197
  • Publisher: Independently Published
  • Publish Date: August 2026
  • Dimensions: 9 x 6 x 0.25 inches
  • Shipping Weight: 0.38 pounds
  • Page Count: 120

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