Overview
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
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Details
- ISBN-13: 9780262542043
- ISBN-10: 0262542048
- Publisher: MIT Press
- Publish Date: February 2021
- Dimensions: 9.2 x 7 x 0.7 inches
- Shipping Weight: 1.45 pounds
- Page Count: 280
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