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{ "item_title" : "Coding Careers in Entertainment and Games", "item_author" : [" Cathleen Small "], "item_description" : "Since the advent of computers, coding has played an important role in technology. In the twenty-first century, coders are needed now more than ever to ensure technologies continue to flourish and entertain. There are now many exciting career opportunities for coders in the entertainment and gaming industry. Many of today's most popular movies and television shows are increasingly dependent on computer-generated special effects. Meanwhile, video games have become masterpieces of art and animation, and are integral parts of entertainment franchises, extending a franchise's sales through games based on movies, and vice versa. This book uses full-color photographs, engaging sidebars, and personal accounts to discuss coding in the entertainment and gaming industries now and in the future. It provides sound advice on how aspiring student coders can turn their passion into a lucrative career.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/50/264/576/1502645769_b.jpg", "price_data" : { "retail_price" : "44.36", "online_price" : "44.36", "our_price" : "44.36", "club_price" : "44.36", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Coding Careers in Entertainment and Games|Cathleen Small

Coding Careers in Entertainment and Games

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Overview

Since the advent of computers, coding has played an important role in technology. In the twenty-first century, coders are needed now more than ever to ensure technologies continue to flourish and entertain. There are now many exciting career opportunities for coders in the entertainment and gaming industry. Many of today's most popular movies and television shows are increasingly dependent on computer-generated special effects. Meanwhile, video games have become masterpieces of art and animation, and are integral parts of entertainment franchises, extending a franchise's sales through games based on movies, and vice versa. This book uses full-color photographs, engaging sidebars, and personal accounts to discuss coding in the entertainment and gaming industries now and in the future. It provides sound advice on how aspiring student coders can turn their passion into a lucrative career.

This item is Non-Returnable

Details

  • ISBN-13: 9781502645760
  • ISBN-10: 1502645769
  • Publisher: Cavendish Square Publishing
  • Publish Date: July 2019
  • Dimensions: 9.1 x 6.2 x 0.5 inches
  • Shipping Weight: 0.6 pounds
  • Page Count: 80
  • Reading Level: Ages 12-17

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