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Consuming Video Games|Tom Brock

Consuming Video Games : Experience, Participation, and Culture

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Overview

Consuming Video Games examines video games as key sites for understanding contemporary consumer culture. Moving beyond approaches that treat games simply as entertainment or technology, it positions them as cultural commodities through which wider social, economic, and political transformations are organized and experienced.

This item is Non-Returnable

Details

  • ISBN-13: 9781032510927
  • ISBN-10: 1032510927
  • Publisher: Routledge
  • Publish Date: March 2027
  • Page Count: 180

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