menu
{ "item_title" : "Contemporary Topics in Computer Graphics and Games", "item_author" : [" Veysi İşler", "Haşmet Gürçay", "Hasan Kemal Süher "], "item_description" : "This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games. The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/3/63/180/212/3631802129_b.jpg", "price_data" : { "retail_price" : "63.80", "online_price" : "63.80", "our_price" : "63.80", "club_price" : "63.80", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Contemporary Topics in Computer Graphics and Games|Veysi İşler

Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

This item is Non-Returnable

Details

  • ISBN-13: 9783631802120
  • ISBN-10: 3631802129
  • Publisher: Peter Lang Gmbh, Internationaler Verlag Der W
  • Publish Date: December 2019
  • Dimensions: 8.27 x 5.83 x 0.92 inches
  • Shipping Weight: 1.19 pounds
  • Page Count: 414

Related Categories

You May Also Like...

    1

BAM Customer Reviews