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{ "item_title" : "Create, Relate, & Pop @ the Library", "item_author" : [" Erin Helmrich", "Elizabeth Schneider "], "item_description" : "Libraries are in a unique position to help young people explore new ideas. One easy way to do that is by using elements of pop culture to which they're already attracted. Here, two innovative YA librarians show you how to capitalize on the latest trends--from TV, movies, and music to indie and niche interests--by incorporating them into compelling, creative programs. Casual and fun to use, the book encompasses both traditional and Web 2.0 participatory programming, offering practical ideas, program templates, and step-by-step outlines of methods, supplies, and resources. Chapter coverage includes: The philosophy of services to teens and tweens Policies Targeting populations Collection building Innovative programming using everything from reality television to music to gaming Tween and teen spaces (both physical and virtual spaces) marketing Outreach Providing answers to questions such as What will I do with my summer program? or How can I incorporate something educational into our library's gaming theme?, this time-saving, soup-to-nuts resource is perfect for librarians working with newer technologies, as well as those looking to add some pop to traditional programming formats.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/55/570/722/155570722X_b.jpg", "price_data" : { "retail_price" : "60.00", "online_price" : "60.00", "our_price" : "60.00", "club_price" : "60.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Create, Relate, & Pop @ the Library|Erin Helmrich

Create, Relate, & Pop @ the Library : Services and Programs for Teens & Tweens

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Overview

Libraries are in a unique position to help young people explore new ideas. One easy way to do that is by using elements of pop culture to which they're already attracted. Here, two innovative YA librarians show you how to capitalize on the latest trends--from TV, movies, and music to indie and niche interests--by incorporating them into compelling, creative programs. Casual and fun to use, the book encompasses both traditional and Web 2.0 participatory programming, offering practical ideas, program templates, and step-by-step outlines of methods, supplies, and resources. Chapter coverage includes: The philosophy of services to teens and tweens Policies Targeting populations Collection building Innovative programming using everything from reality television to music to gaming Tween and teen spaces (both physical and virtual spaces) marketing Outreach Providing answers to questions such as "What will I do with my summer program?" or "How can I incorporate something educational into our library's gaming theme?," this time-saving, soup-to-nuts resource is perfect for librarians working with newer technologies, as well as those looking to add some pop to traditional programming formats.

This item is Non-Returnable

Details

  • ISBN-13: 9781555707224
  • ISBN-10: 155570722X
  • Publisher: Neal-Schuman Publishers
  • Publish Date: March 2011
  • Dimensions: 10.9 x 8.4 x 0.7 inches
  • Shipping Weight: 1.35 pounds
  • Page Count: 234

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