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{ "item_title" : "Dark Patterns in Game Design", "item_author" : [" Janne Tyni "], "item_description" : "Have you ever felt a beloved video game slowly turn into a second job? Have you spent money on a loot box or a special offer, only to be left with a feeling of regret? What if that frustration wasn't your fault, but was part of the game's very design? Welcome to the world of Dark Patterns, the hidden architecture of exploitation built into many of today's biggest games. In this explosive exposé, a games user researcher with a Ph.D. specializing in player behavior pulls back the curtain on the sophisticated psychological and financial systems designed to manipulate players, create compulsion, and extract maximum profit. This is not an attack on video games, but a defense of the players who love them. This book is the Black Book you need to understand the game behind the game. Journey through a stark contrast of two fictional games: the player-respecting *Nordic Pond* and the predatory *Starlight Odyssey*. Through powerful allegories-from the ethical Master Watchmaker versus the cynical Saboteur to the Welcoming Workshop versus the Haunted Casino-you will gain a crucial, shared language to identify and analyze the hidden systems designed to play you. Inside, you will discover: The Psychology of Compulsion: Uncover how elegant gameplay loops are deliberately sabotaged with variable reinforcement, turning a virtuous timepiece into an addictive Skinner Box designed to create neurological craving.The Architecture of a Bad Deal: Learn how designers use currency obfuscation to hide the real cost of spending and how Choice Architecture creates deceptive funnels that guide you toward a monetized outcome.The Weaponization of Community: See how daily quests, FOMO timers, and Pay-to-Win systems are engineered to exploit social pressure and the fear of loss, turning friendship into financial leverage.The Business of Frustration: Expose the cynical model of Grind Inflation, where developers intentionally create boring, tedious gameplay for the sole purpose of selling you a convenient, monetized fix.Whether you are a player tired of feeling manipulated, a developer who wants to build ethical and sustainable games, or a student of design determined to shape a better future for the industry, this book is your essential guide. It's time to stop being a metric on a balance sheet. Arm yourself with knowledge, reclaim your agency, and learn to spot the farmer who is sharpening his knife while admiring his golden goose.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/9/79/828/972/9798289725639_b.jpg", "price_data" : { "retail_price" : "50.00", "online_price" : "50.00", "our_price" : "50.00", "club_price" : "50.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Dark Patterns in Game Design|Janne Tyni

Dark Patterns in Game Design : The Black Book of Player Exploitation

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Overview

Have you ever felt a beloved video game slowly turn into a second job? Have you spent money on a loot box or a special offer, only to be left with a feeling of regret? What if that frustration wasn't your fault, but was part of the game's very design? Welcome to the world of Dark Patterns, the hidden architecture of exploitation built into many of today's biggest games. In this explosive exposé, a games user researcher with a Ph.D. specializing in player behavior pulls back the curtain on the sophisticated psychological and financial systems designed to manipulate players, create compulsion, and extract maximum profit. This is not an attack on video games, but a defense of the players who love them. This book is the "Black Book" you need to understand the game behind the game. Journey through a stark contrast of two fictional games: the player-respecting *Nordic Pond* and the predatory *Starlight Odyssey*. Through powerful allegories-from the ethical "Master Watchmaker" versus the cynical "Saboteur" to the "Welcoming Workshop" versus the "Haunted Casino"-you will gain a crucial, shared language to identify and analyze the hidden systems designed to play you. Inside, you will discover:

  • The Psychology of Compulsion: Uncover how elegant gameplay loops are deliberately sabotaged with variable reinforcement, turning a "virtuous timepiece" into an addictive "Skinner Box" designed to create neurological craving.
  • The Architecture of a Bad Deal: Learn how designers use currency obfuscation to hide the real cost of spending and how "Choice Architecture" creates deceptive funnels that guide you toward a monetized outcome.
  • The Weaponization of Community: See how daily quests, FOMO timers, and Pay-to-Win systems are engineered to exploit social pressure and the fear of loss, turning friendship into financial leverage.
  • The Business of Frustration: Expose the cynical model of "Grind Inflation," where developers intentionally create boring, tedious gameplay for the sole purpose of selling you a convenient, monetized "fix".
Whether you are a player tired of feeling manipulated, a developer who wants to build ethical and sustainable games, or a student of design determined to shape a better future for the industry, this book is your essential guide. It's time to stop being a metric on a balance sheet. Arm yourself with knowledge, reclaim your agency, and learn to spot the farmer who is sharpening his knife while admiring his golden goose.

This item is Non-Returnable

Details

  • ISBN-13: 9798289725639
  • ISBN-10: 9798289725639
  • Publisher: Independently Published
  • Publish Date: August 2025
  • Dimensions: 9 x 6 x 0.4 inches
  • Shipping Weight: 0.58 pounds
  • Page Count: 190

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