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{ "item_title" : "Dead Drive", "item_author" : [" Matthew Medney", "Morgan Rosenblum "], "item_description" : "Yun-Yeong Bin lives two lives. By day, she's an underappreciated engineering graduate student struggling to satisfy her demanding father and prove she belongs in a world that constantly doubts her. By night, she becomes Rip--a brilliant, secretive architect of virtual worlds inside FUTURE, the most popular VR game on the planet. A fully immersive digital universe accessed through sleep-pod technology, where players don't just play--they live entire second lives. When her best friend Wes dies from brain cancer, he leaves her one final gift: his legendary avatar, Kobe. Logging in as Kobe gives Yun-Yeong access to elite levels of the game--and a fragile connection to the friend she lost. But it also places her directly in the spotlight. When another player mistakes her for Wes, everything changes. The mix-up draws the attention of Funk Games--the trillion-dollar megacorporation behind FUTURE. Soon, Yun-Yeong receives a mysterious golden-ticket invitation to their headquarters, where she meets CEO Mortimer Funk: a visionary with unsettling ambitions that extend far beyond gaming. Corporate secrets begin to surface. And FUTURE may be far more than a virtual escape. As Yun-Yeong digs deeper, she discovers the game may be a testing ground for something far more dangerous. Meanwhile, the real world refuses to wait: professors question her potential, her father pressures her toward a future she doesn't want, and the grieving parents of a boy named Aaron Funk quietly mark the anniversary of their loss--unaware of how closely their story is tied to her own. Caught between grief, identity, and ambition, Yun-Yeong begins to question who she really is: Rip. Kobe. Or the person behind the screen. As the boundary between the digital and physical worlds begins to fracture, she must decide whether to keep playing by someone else's rules--or risk everything to take control of her own narrative.In FUTURE, the game was never just a game. Blending VR gaming culture, LitRPG energy, corporate conspiracy, and emotional coming-of-age stakes, this story explores grief, identity, and the power of building worlds--both virtual and real. A collectible hardcover edition featuring sprayed edges, Spot UV + foil-stamped cover, and premium packaging. Not just a novel--a work of art meant to be held, displayed, and remembered.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/1/96/259/441/1962594416_b.jpg", "price_data" : { "retail_price" : "30.00", "online_price" : "30.00", "our_price" : "30.00", "club_price" : "30.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Dead Drive|Matthew Medney

Dead Drive

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Overview

Yun-Yeong Bin lives two lives.

By day, she's an underappreciated engineering graduate student struggling to satisfy her demanding father and prove she belongs in a world that constantly doubts her. By night, she becomes "Rip"--a brilliant, secretive architect of virtual worlds inside FUTURE, the most popular VR game on the planet. A fully immersive digital universe accessed through sleep-pod technology, where players don't just play--they live entire second lives.

When her best friend Wes dies from brain cancer, he leaves her one final gift: his legendary avatar, Kobe. Logging in as Kobe gives Yun-Yeong access to elite levels of the game--and a fragile connection to the friend she lost. But it also places her directly in the spotlight.

When another player mistakes her for Wes, everything changes.

The mix-up draws the attention of Funk Games--the trillion-dollar megacorporation behind FUTURE. Soon, Yun-Yeong receives a mysterious golden-ticket invitation to their headquarters, where she meets CEO Mortimer Funk: a visionary with unsettling ambitions that extend far beyond gaming.

Corporate secrets begin to surface. And FUTURE may be far more than a virtual escape.

As Yun-Yeong digs deeper, she discovers the game may be a testing ground for something far more dangerous. Meanwhile, the real world refuses to wait: professors question her potential, her father pressures her toward a future she doesn't want, and the grieving parents of a boy named Aaron Funk quietly mark the anniversary of their loss--unaware of how closely their story is tied to her own.

Caught between grief, identity, and ambition, Yun-Yeong begins to question who she really is: Rip. Kobe. Or the person behind the screen.

As the boundary between the digital and physical worlds begins to fracture, she must decide whether to keep playing by someone else's rules--or risk everything to take control of her own narrative.

In FUTURE, the game was never just a game.

Blending VR gaming culture, LitRPG energy, corporate conspiracy, and emotional coming-of-age stakes, this story explores grief, identity, and the power of building worlds--both virtual and real.

A collectible hardcover edition featuring sprayed edges, Spot UV + foil-stamped cover, and premium packaging. Not just a novel--a work of art meant to be held, displayed, and remembered.

Details

  • ISBN-13: 9781962594417
  • ISBN-10: 1962594416
  • Publisher: Gungnir
  • Publish Date: February 2027
  • Dimensions: 10 x 7 x 1 inches
  • Shipping Weight: 1 pounds
  • Page Count: 152
  • Reading Level: Ages 10-15

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