{
"item_title" : "Dead Drive",
"item_author" : [" Matthew Medney", "Morgan Rosenblum "],
"item_description" : "Yun-Yeong Bin lives two lives. By day, she's an underappreciated engineering graduate student struggling to satisfy her demanding father and prove she belongs in a world that constantly doubts her. By night, she becomes Rip--a brilliant, secretive architect of virtual worlds inside FUTURE, the most popular VR game on the planet. A fully immersive digital universe accessed through sleep-pod technology, where players don't just play--they live entire second lives. When her best friend Wes dies from brain cancer, he leaves her one final gift: his legendary avatar, Kobe. Logging in as Kobe gives Yun-Yeong access to elite levels of the game--and a fragile connection to the friend she lost. But it also places her directly in the spotlight. When another player mistakes her for Wes, everything changes. The mix-up draws the attention of Funk Games--the trillion-dollar megacorporation behind FUTURE. Soon, Yun-Yeong receives a mysterious golden-ticket invitation to their headquarters, where she meets CEO Mortimer Funk: a visionary with unsettling ambitions that extend far beyond gaming. Corporate secrets begin to surface. And FUTURE may be far more than a virtual escape. As Yun-Yeong digs deeper, she discovers the game may be a testing ground for something far more dangerous. Meanwhile, the real world refuses to wait: professors question her potential, her father pressures her toward a future she doesn't want, and the grieving parents of a boy named Aaron Funk quietly mark the anniversary of their loss--unaware of how closely their story is tied to her own. Caught between grief, identity, and ambition, Yun-Yeong begins to question who she really is: Rip. Kobe. Or the person behind the screen. As the boundary between the digital and physical worlds begins to fracture, she must decide whether to keep playing by someone else's rules--or risk everything to take control of her own narrative.In FUTURE, the game was never just a game. Blending VR gaming culture, LitRPG energy, corporate conspiracy, and emotional coming-of-age stakes, this story explores grief, identity, and the power of building worlds--both virtual and real. A collectible hardcover edition featuring sprayed edges, Spot UV + foil-stamped cover, and premium packaging. Not just a novel--a work of art meant to be held, displayed, and remembered.",
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Dead Drive
by Matthew Medney and Morgan Rosenblum
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Preorder. This item will be available on September 14, 2027 .
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Overview
Yun-Yeong Bin lives two lives.
By day, she's an underappreciated engineering graduate student struggling to satisfy her demanding father and prove she belongs in a world that constantly doubts her. By night, she becomes "Rip"--a brilliant, secretive architect of virtual worlds inside FUTURE, the most popular VR game on the planet. A fully immersive digital universe accessed through sleep-pod technology, where players don't just play--they live entire second lives. When her best friend Wes dies from brain cancer, he leaves her one final gift: his legendary avatar, Kobe. Logging in as Kobe gives Yun-Yeong access to elite levels of the game--and a fragile connection to the friend she lost. But it also places her directly in the spotlight. When another player mistakes her for Wes, everything changes. The mix-up draws the attention of Funk Games--the trillion-dollar megacorporation behind FUTURE. Soon, Yun-Yeong receives a mysterious golden-ticket invitation to their headquarters, where she meets CEO Mortimer Funk: a visionary with unsettling ambitions that extend far beyond gaming. Corporate secrets begin to surface. And FUTURE may be far more than a virtual escape. As Yun-Yeong digs deeper, she discovers the game may be a testing ground for something far more dangerous. Meanwhile, the real world refuses to wait: professors question her potential, her father pressures her toward a future she doesn't want, and the grieving parents of a boy named Aaron Funk quietly mark the anniversary of their loss--unaware of how closely their story is tied to her own. Caught between grief, identity, and ambition, Yun-Yeong begins to question who she really is: Rip. Kobe. Or the person behind the screen. As the boundary between the digital and physical worlds begins to fracture, she must decide whether to keep playing by someone else's rules--or risk everything to take control of her own narrative.In FUTURE, the game was never just a game. Blending VR gaming culture, LitRPG energy, corporate conspiracy, and emotional coming-of-age stakes, this story explores grief, identity, and the power of building worlds--both virtual and real. A collectible hardcover edition featuring sprayed edges, Spot UV + foil-stamped cover, and premium packaging. Not just a novel--a work of art meant to be held, displayed, and remembered.
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Details
- ISBN-13: 9781962594417
- ISBN-10: 1962594416
- Publisher: Gungnir
- Publish Date: February 2027
- Dimensions: 10 x 7 x 1 inches
- Shipping Weight: 1 pounds
- Page Count: 152
- Reading Level: Ages 10-15
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