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{ "item_title" : "Defold Game Development Operations Manual for Beginners", "item_author" : [" Corin Halstead "], "item_description" : "Defold Game Development Operations Manual for Beginners is a practical, project-driven guide to building lightweight 2D games with Defold and Lua.Instead of memorizing isolated API calls, you will learn a repeatable development process: make a focused change, build the project, test the result, diagnose problems, improve the architecture, measure performance, and prepare a release.No previous Defold, Lua, or game-development experience is required.Inside, you will learn how to: Install Defold, create projects, navigate the editor, and organize game resourcesWrite the practical Lua needed for variables, functions, tables, modules, state, and gameplay logicWork with collections, game objects, components, scripts, lifecycle functions, addresses, and message passingBuild 2D graphics with atlases, sprites, flipbook animation, property animation, cameras, and visual layersHandle keyboard, mouse, touch, and gamepad input while creating smooth frame-rate-independent movementDesign tile-based levels, collision groups, triggers, hazards, collectibles, and 2D physicsCreate reusable gameplay systems with factories, enemies, state machines, timers, health, scoring, and progressionBuild HUDs, menus, GUI systems, sound effects, and player feedbackSave player progress, manage game states, load multiple levels, and control game flowDebug Lua and runtime problems systematically instead of relying on trial and errorUse testing, profiling, build reports, and performance measurements to improve a projectPrepare desktop, HTML5, and mobile builds and understand repeatable release workflowsThroughout the book, practical exercises turn individual concepts into working game systems.The capstone project, Light Runner, brings the major systems together in a complete top-down 2D action game featuring player movement, animation, enemies, hazards, collectibles, scoring, interface elements, audio, saving, multiple gameplay phases, and a complete start-to-finish gameplay loop.You will then take the finished game through debugging, profiling, optimization, target testing, bundling, and release preparation.Whether you are a complete beginner, student, hobby developer, career switcher, programmer learning Defold, or developer moving from another game engine, this book gives you a structured path from an empty project to a finished 2D game you can understand, improve, and distribute.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/9/79/819/262/9798192623176_b.jpg", "price_data" : { "retail_price" : "18.99", "online_price" : "18.99", "our_price" : "18.99", "club_price" : "18.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Defold Game Development Operations Manual for Beginners|Corin Halstead

Defold Game Development Operations Manual for Beginners : Build Lightweight 2D Games with Lua

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Overview

Defold Game Development Operations Manual for Beginners is a practical, project-driven guide to building lightweight 2D games with Defold and Lua.

Instead of memorizing isolated API calls, you will learn a repeatable development process: make a focused change, build the project, test the result, diagnose problems, improve the architecture, measure performance, and prepare a release.

No previous Defold, Lua, or game-development experience is required.

Inside, you will learn how to:

  • Install Defold, create projects, navigate the editor, and organize game resources
  • Write the practical Lua needed for variables, functions, tables, modules, state, and gameplay logic
  • Work with collections, game objects, components, scripts, lifecycle functions, addresses, and message passing
  • Build 2D graphics with atlases, sprites, flipbook animation, property animation, cameras, and visual layers
  • Handle keyboard, mouse, touch, and gamepad input while creating smooth frame-rate-independent movement
  • Design tile-based levels, collision groups, triggers, hazards, collectibles, and 2D physics
  • Create reusable gameplay systems with factories, enemies, state machines, timers, health, scoring, and progression
  • Build HUDs, menus, GUI systems, sound effects, and player feedback
  • Save player progress, manage game states, load multiple levels, and control game flow
  • Debug Lua and runtime problems systematically instead of relying on trial and error
  • Use testing, profiling, build reports, and performance measurements to improve a project
  • Prepare desktop, HTML5, and mobile builds and understand repeatable release workflows

Throughout the book, practical exercises turn individual concepts into working game systems.

The capstone project, Light Runner, brings the major systems together in a complete top-down 2D action game featuring player movement, animation, enemies, hazards, collectibles, scoring, interface elements, audio, saving, multiple gameplay phases, and a complete start-to-finish gameplay loop.

You will then take the finished game through debugging, profiling, optimization, target testing, bundling, and release preparation.

Whether you are a complete beginner, student, hobby developer, career switcher, programmer learning Defold, or developer moving from another game engine, this book gives you a structured path from an empty project to a finished 2D game you can understand, improve, and distribute.

This item is Non-Returnable

Details

  • ISBN-13: 9798192623176
  • ISBN-10: 9798192623176
  • Publisher: Independently Published
  • Publish Date: August 2026
  • Dimensions: 9 x 6 x 0.57 inches
  • Shipping Weight: 0.62 pounds
  • Page Count: 228

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