menu
{ "item_title" : "Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds", "item_author" : [" Richard E. Ferdig "], "item_description" : "Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/46/664/018/1466640189_b.jpg", "price_data" : { "retail_price" : "175.00", "online_price" : "175.00", "our_price" : "175.00", "club_price" : "175.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds|Richard E. Ferdig

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

This item is Non-Returnable

Details

  • ISBN-13: 9781466640184
  • ISBN-10: 1466640189
  • Publisher: Information Science Reference
  • Publish Date: May 2013
  • Dimensions: 11 x 8.5 x 0.81 inches
  • Shipping Weight: 2.47 pounds
  • Page Count: 362

Related Categories

You May Also Like...

    1

BAM Customer Reviews