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{ "item_title" : "Disability and Video Games", "item_author" : [" Markus Spöhrer", "Beate Ochsner "], "item_description" : "This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on disabled gaming and that preconceives users as either able-bodied, normal or as disabled, deficit, or unable to play, our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/3/03/134/373/3031343735_b.jpg", "price_data" : { "retail_price" : "179.99", "online_price" : "179.99", "our_price" : "179.99", "club_price" : "179.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Disability and Video Games|Markus Spöhrer

Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming

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Overview

This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

This item is Non-Returnable

Details

  • ISBN-13: 9783031343735
  • ISBN-10: 3031343735
  • Publisher: Palgrave MacMillan
  • Publish Date: December 2023
  • Dimensions: 8.27 x 5.83 x 0.88 inches
  • Shipping Weight: 1.33 pounds
  • Page Count: 357

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