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{ "item_title" : "3D Engine Design for Virtual Globes", "item_author" : [" Patrick Cozzi", "Kevin Ring "], "item_description" : "While virtual globes have achieved widespread popularity, from Google Earth to NASA World Wind, no single book covers the topic of globe rendering. Filling this gap, 3D Engine Design for Virtual Globes presents an in-depth treatment of rendering algorithms utilized by virtual globes. The book illustrates how to accurately render real-world data sets through core rendering algorithms for globes, terrain, imagery, and vector data. Example code, the latest book-related news, and other resources are available on a companion website.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/1/56/881/711/1568817118_b.jpg", "price_data" : { "retail_price" : "166.99", "online_price" : "166.99", "our_price" : "166.99", "club_price" : "166.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
3D Engine Design for Virtual Globes|Patrick Cozzi

3D Engine Design for Virtual Globes

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Overview

While virtual globes have achieved widespread popularity, from Google Earth to NASA World Wind, no single book covers the topic of globe rendering. Filling this gap, 3D Engine Design for Virtual Globes presents an in-depth treatment of rendering algorithms utilized by virtual globes. The book illustrates how to accurately render real-world data sets through core rendering algorithms for globes, terrain, imagery, and vector data. Example code, the latest book-related news, and other resources are available on a companion website.

This item is Non-Returnable

Details

  • ISBN-13: 9781568817118
  • ISBN-10: 1568817118
  • Publisher: A K PETERS
  • Publish Date: June 2011
  • Dimensions: 9.3 x 7.6 x 1.2 inches
  • Shipping Weight: 2.75 pounds
  • Page Count: 516

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