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{ "item_title" : "The Engineering of Mixed Reality Systems", "item_author" : [" Emmanuel DuBois", "Philip Gray", "Laurence Nigay "], "item_description" : "Introduction Part 1: Interaction Design Elements of Design Chapter 1: An Integrated Framework for Mixed Systems Chapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality Systems Chapter 3: Embedded Mixed Reality Environments Chapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design Issues Chapter 5: Tangible Interaction in Mixed Reality Systems Chapter 6: Designing a Mixed Reality Intergenerational Entertainment Systems Chapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related Technology Chapter 8: An Exploration of Exertion in Mixed Reality Systems via the 'Table Tennis for Three' Game Structuring the Design Chapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction Techniques Chapter 10: Designing Outdoor Mixed Reality Hardware Systems Chapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring Tool Chapter 12: Management of Tracking for Mixed and Augmented Reality Systems Chapter 13: Authoring Immersive Mixed Reality Experiences Chapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycle Chapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality Systems Chapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological Experimentation Chapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running Chapter 19: The RoboCup Mixed Reality League - A Case Study Chapter 20: Mixed RealityPrototypes to Support Early Creative Design", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/1/84/882/732/1848827326_b.jpg", "price_data" : { "retail_price" : "219.99", "online_price" : "219.99", "our_price" : "219.99", "club_price" : "219.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
The Engineering of Mixed Reality Systems|Emmanuel DuBois

The Engineering of Mixed Reality Systems

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Overview

Introduction Part 1: Interaction Design Elements of Design Chapter 1: An Integrated Framework for Mixed Systems Chapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality Systems Chapter 3: Embedded Mixed Reality Environments Chapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design Issues Chapter 5: Tangible Interaction in Mixed Reality Systems Chapter 6: Designing a Mixed Reality Intergenerational Entertainment Systems Chapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related Technology Chapter 8: An Exploration of Exertion in Mixed Reality Systems via the 'Table Tennis for Three' Game Structuring the Design Chapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction Techniques Chapter 10: Designing Outdoor Mixed Reality Hardware Systems Chapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring Tool Chapter 12: Management of Tracking for Mixed and Augmented Reality Systems Chapter 13: Authoring Immersive Mixed Reality Experiences Chapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycle Chapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality Systems Chapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological Experimentation Chapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running Chapter 19: The RoboCup Mixed Reality League - A Case Study Chapter 20: Mixed RealityPrototypes to Support Early Creative Design

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Details

  • ISBN-13: 9781848827325
  • ISBN-10: 1848827326
  • Publisher: Springer
  • Publish Date: November 2009
  • Dimensions: 9.21 x 6.14 x 1 inches
  • Shipping Weight: 1.81 pounds
  • Page Count: 450

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