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Overview
Don't miss Elizabeth Wein's stunning new novel, Stateless #1 New York Times bestselling author Elizabeth Wein delivers an exhilarating, unmissable thriller that finds three very different young adults united to decode a secret that could turn the tide of World War II
Facing a seemingly endless war, fifteen-year-old Louisa Adair wants to fight back, make a difference, do something--anything to escape the Blitz and the ghosts of her parents, who were killed by enemy action. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver with the Royal Air Force, and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen, and Jamie must work together to unravel a puzzle that could turn the tide of the war--but doing so will put them directly in the cross-hairs of the enemy. Featuring beloved characters from Code Name Verity and The Pearl Thief, as well as a remarkable new voice, this brilliant, breathlessly plotted novel by award-winning author Elizabeth Wein is a must-read.
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Details
- ISBN-13: 9781368012584
- ISBN-10: 1368012582
- Publisher: Little, Brown Books for Young Readers
- Publish Date: November 2020
- Dimensions: 8.3 x 5.6 x 1.5 inches
- Shipping Weight: 1.3 pounds
- Page Count: 448
- Reading Level: Ages 14-17
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The Enigma Game
Scotland, 1940: At the Limehouse pub, the paths of the four protagonists of Elizabeth Wein’s gripping The Enigma Game intersect. The proprietor hires recently orphaned Louisa as a personal assistant to her elderly, feisty Aunt Jane, an arrangement that benefits them both; getting a job has been difficult for Jamaican-born Louisa due to her dark skin, and no one wants to care for a German woman who might have once been a spy. Meanwhile, Ellen relishes the opportunity to conceal her Scottish Traveler heritage behind her respectable job as a military driver, and Flight Lieutenant Jaime Beaufort-Stuart simply hopes to bring his crew home alive after each mission. He and his fellow airmen from the nearby base each leave a sixpence in a crack in the Limehouse’s soft wood beams. If they return from their missions, they’ll use the money to buy themselves a drink; if their planes are shot down, their coins will remain as tokens, small marks upon the world.
A rogue German pilot leaves a mysterious object behind at the pub. It looks a bit like a typewriter but has additional switches and dials. Its keys, when pressed, light up, but the letter illuminated on the letter plate doesn’t match the letter typed. Louisa and Ellen work together to master the Enigma machine in order to break the German codes and feed Jaime the information he needs to save his pilots’ lives. But the codes themselves are sometimes in code, and an even larger intelligence mission waits in the wings.
Readers will enjoy The Enigma Game as a standalone thriller or as a prequel to Wein’s 2013 Printz Honor book, Code Name Verity, and 2017’s The Pearl Thief (watch for a favorite character to appear—in disguise). Highly distinct narrative voices spin a story of suspense and intrigue, including several remarkable incidents taken directly from historical records, as Wein explains in her detailed “Declaration of Accountability.” The Enigma Game furthers Wein’s streak of excellent historical fiction.
ALSO IN BOOKPAGE: Author Elizabeth Wein reveals her literary superpower and the deeply personal inspiration behind one of the protagonists of The Enigma Game.
The Enigma Game
Scotland, 1940: At the Limehouse pub, the paths of the four protagonists of Elizabeth Wein’s gripping The Enigma Game intersect. The proprietor hires recently orphaned Louisa as a personal assistant to her elderly, feisty Aunt Jane, an arrangement that benefits them both; getting a job has been difficult for Jamaican-born Louisa due to her dark skin, and no one wants to care for a German woman who might have once been a spy. Meanwhile, Ellen relishes the opportunity to conceal her Scottish Traveler heritage behind her respectable job as a military driver, and Flight Lieutenant Jaime Beaufort-Stuart simply hopes to bring his crew home alive after each mission. He and his fellow airmen from the nearby base each leave a sixpence in a crack in the Limehouse’s soft wood beams. If they return from their missions, they’ll use the money to buy themselves a drink; if their planes are shot down, their coins will remain as tokens, small marks upon the world.
A rogue German pilot leaves a mysterious object behind at the pub. It looks a bit like a typewriter but has additional switches and dials. Its keys, when pressed, light up, but the letter illuminated on the letter plate doesn’t match the letter typed. Louisa and Ellen work together to master the Enigma machine in order to break the German codes and feed Jaime the information he needs to save his pilots’ lives. But the codes themselves are sometimes in code, and an even larger intelligence mission waits in the wings.
Readers will enjoy The Enigma Game as a standalone thriller or as a prequel to Wein’s 2013 Printz Honor book, Code Name Verity, and 2017’s The Pearl Thief (watch for a favorite character to appear—in disguise). Highly distinct narrative voices spin a story of suspense and intrigue, including several remarkable incidents taken directly from historical records, as Wein explains in her detailed “Declaration of Accountability.” The Enigma Game furthers Wein’s streak of excellent historical fiction.
ALSO IN BOOKPAGE: Author Elizabeth Wein reveals her literary superpower and the deeply personal inspiration behind one of the protagonists of The Enigma Game.