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The Fundamentals of C/C++ Game Programming : Using Target-based Development
by Brian Beuken
Other Available Formats
Overview
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
This item is Non-Returnable
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Details
- ISBN-13: 9781032863801
- ISBN-10: 1032863803
- Publisher: CRC Press
- Publish Date: December 2025
- Dimensions: 10 x 7 x 1.01 inches
- Shipping Weight: 1.91 pounds
- Page Count: 490
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