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{ "item_title" : "Fusion of Smart, Multimedia and Computer Gaming Technologies", "item_author" : [" Dharmendra Sharma", "Margarita Favorskaya", "Lakhmi C. Jain "], "item_description" : "This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: -Smart Gamification and Smart Serious Games.-Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.-Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.-Evaluation of Student Knowledge using an e-Learning Framework.-The iTEC Eduteka.-3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.-Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/3/31/914/644/3319146440_b.jpg", "price_data" : { "retail_price" : "109.99", "online_price" : "109.99", "our_price" : "109.99", "club_price" : "109.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Fusion of Smart, Multimedia and Computer Gaming Technologies|Dharmendra Sharma

Fusion of Smart, Multimedia and Computer Gaming Technologies : Research, Systems and Perspectives

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Overview

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

-Smart Gamification and Smart Serious Games.

-Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

-Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

-Evaluation of Student Knowledge using an e-Learning Framework.

-The iTEC Eduteka.

-3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

-Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

This item is Non-Returnable

Details

  • ISBN-13: 9783319146447
  • ISBN-10: 3319146440
  • Publisher: Springer
  • Publish Date: March 2015
  • Dimensions: 9.21 x 6.14 x 0.56 inches
  • Shipping Weight: 1.07 pounds
  • Page Count: 205

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