Game AI Uncovered Focus : Architectures
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Overview
Paul Roberts' Game AI Uncovered Focus: Architectures brings together twenty chapters from the first five volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of game AI architecture development.
The techniques covered in these pages discuss the underlying development of a wide array of published titles, including Medal of Honor: Heroes and Medal of Honor: Heroes 2, Age of Empires IV, Lords of the Fallen, Hawken Reborn, 60 Parsecs!, 60 Seconds!, 60 Seconds! Reatomized, Call of Duty: Strike Team, Hood: Outlaws and Legends, Watch Dogs: Legion, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, and Dead Space.
Also, overviews and insights covering a host of different game AI architecture techniques--including intelligent cover, smart objects, combat roles, combat architectures, director systems, cooperative planners, squad behaviour, agent coordination, group management, vehicle AI, level of detail AI, spawning, and bots for testing--are described in this book.
Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.
This anthology includes chapters written by Dr Nuno Vicente Barreto, David Soler Bartomeu, Steve Bilton, Dr Allan Bruce, Richard Bull, Laurent Couvidou, Philip Dunstan, Jonas Gillberg, Dr Dominik Gotojuch, David Guzman, Dr Aitor Santamaría Ibirika, Slavomir Krbyla, Carl Viktor Benjamin Lundström, Dr Nic Melder, Andrea Schiel, Bruno Rebaque, Yannick Richeux, Baptiste Rimetz, Paul Roberts, and James Vickers.
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Details
- ISBN-13: 9781041305897
- ISBN-10: 1041305893
- Publisher: CRC Press
- Publish Date: December 2026
- Page Count: 232
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