Overview
Game Engineering is a deep dive into the craft of building interactive worlds from the ground up. It shows how great games emerge not only from creativity, but from the engineering principles that make real-time systems responsive, scalable, and alive. From rendering pipelines and AI behavior to physics simulation and multiplayer networking, this book reveals the invisible machinery behind modern game development. Whether you're an aspiring developer or an experienced engineer, it provides a clear, structured path through the technical landscape of game creation.
Beyond the core systems, the book examines the tools, workflows, and performance strategies that help teams build efficiently and ship with confidence. It also looks ahead to the future of the field-cloud-native engines, procedural systems, and AI-assisted development-equipping readers with the insight needed to thrive in a rapidly evolving industry. Game Engineering is both a practical guide and a forward-looking companion for anyone determined to master the engineering behind play.
Inside, you'll learn:How a systems-first mindset reveals how games truly work
Clear explanations of rendering, physics, AI, and engine architecture
Practical guidance on tools, pipelines, and production workflows
Strategies for optimizing performance across platforms
Foundations of multiplayer systems, networking, and live operations
Insight into emerging technologies shaping the future of game development
This item is Non-Returnable
Customers Also Bought
Details
- ISBN-13: 9798244309669
- ISBN-10: 9798244309669
- Publisher: Independently Published
- Publish Date: January 2026
- Dimensions: 10 x 8 x 1.28 inches
- Shipping Weight: 2.96 pounds
- Page Count: 492
Related Categories
