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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
by Jeff Howard
Other Available Formats
Overview
This book explains how to construct magic systems and presents a compendium of arcane lore. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. It explains how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also shows how to divide a simulated world into domains of influence and how to use specific rule systems to simulate powers within these realms.
This item is Non-Returnable
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Details
- ISBN-13: 9781466567856
- ISBN-10: 1466567856
- Publisher: A K PETERS
- Publish Date: April 2014
- Dimensions: 9.2 x 6 x 1 inches
- Shipping Weight: 1.5 pounds
- Page Count: 376
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