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{ "item_title" : "Game Maker Studio 2 Practical Tips & Techniques", "item_author" : [" Chak Tin Yu", "Hobbypress Gameengines Net "], "item_description" : "Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/9/79/864/944/9798649445788_b.jpg", "price_data" : { "retail_price" : "17.95", "online_price" : "17.95", "our_price" : "17.95", "club_price" : "17.95", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Game Maker Studio 2 Practical Tips & Techniques|Chak Tin Yu

Game Maker Studio 2 Practical Tips & Techniques : for Absolute Beginners

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Overview

Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

This item is Non-Returnable

Details

  • ISBN-13: 9798649445788
  • ISBN-10: 9798649445788
  • Publisher: Independently Published
  • Publish Date: June 2020
  • Dimensions: 11 x 8.5 x 0.22 inches
  • Shipping Weight: 0.58 pounds
  • Page Count: 106

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