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{ "item_title" : "Gamification for Human Factors Integration", "item_author" : [" Jonathan Bishop "], "item_description" : "With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/1/46/665/071/1466650710_b.jpg", "price_data" : { "retail_price" : "175.00", "online_price" : "175.00", "our_price" : "175.00", "club_price" : "175.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Gamification for Human Factors Integration|Jonathan Bishop

Gamification for Human Factors Integration : Social, Education, and Psychological Issues

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Overview

With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

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Details

  • ISBN-13: 9781466650718
  • ISBN-10: 1466650710
  • Publisher: Information Science Reference
  • Publish Date: January 2014
  • Dimensions: 11 x 8.5 x 0.81 inches
  • Shipping Weight: 2.48 pounds
  • Page Count: 362

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