{
"item_title" : "Gamification in Learning and Education",
"item_author" : [" Sangkyun Kim", "Kibong Song", "Barbara Lockee "],
"item_description" : "This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This positive failure can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.",
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Gamification in Learning and Education : Enjoy Learning Like Gaming
Overview
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
This item is Non-Returnable
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Details
- ISBN-13: 9783319472829
- ISBN-10: 3319472828
- Publisher: Springer
- Publish Date: September 2017
- Dimensions: 9.21 x 6.14 x 0.44 inches
- Shipping Weight: 0.94 pounds
- Page Count: 159
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