{
"item_title" : "Gaming the Past",
"item_author" : [" Jeremiah McCall "],
"item_description" : "Gaming the Past is a complete handbook to help pre-service teachers, current teachers and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes.",
"item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/03/222/347/1032223472_b.jpg",
"price_data" : {
"retail_price" : "189.99", "online_price" : "189.99", "our_price" : "189.99", "club_price" : "189.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : ""
}
}
Gaming the Past : Using Video Games to Teach Secondary History
Other Available Formats
Overview
Gaming the Past is a complete handbook to help pre-service teachers, current teachers and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes.
This item is Non-Returnable
Customers Also Bought
Details
- ISBN-13: 9781032223476
- ISBN-10: 1032223472
- Publisher: Routledge
- Publish Date: November 2022
- Dimensions: 9 x 6 x 0.5 inches
- Shipping Weight: 1 pounds
- Page Count: 196
Related Categories
