{
"item_title" : "Gaming Technology",
"item_author" : [" John Wood "],
"item_description" : "With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much about how gaming is growing and changing in this high-interest book. A dynamic design and full-color photographs of top-of-the-line tech in action accompanies age-appropriate content perfectly suited to complement classroom STEM learning.",
"item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/53/822/639/1538226391_b.jpg",
"price_data" : {
"retail_price" : "11.50", "online_price" : "11.50", "our_price" : "11.50", "club_price" : "11.50", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : ""
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}
Overview
With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much about how gaming is growing and changing in this high-interest book. A dynamic design and full-color photographs of top-of-the-line tech in action accompanies age-appropriate content perfectly suited to complement classroom STEM learning.
This item is Non-Returnable
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Details
- ISBN-13: 9781538226391
- ISBN-10: 1538226391
- Publisher: Gareth Stevens Publishing
- Publish Date: July 2018
- Dimensions: 10.9 x 2.1 x 0.1 inches
- Shipping Weight: 0.3 pounds
- Page Count: 32
- Reading Level: Ages 8-12
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