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{ "item_title" : "Generation of 3D Models from Multiple Perspectives Using Computational Algorithms", "item_author" : [" Clarus Leonidas "], "item_description" : "The invention of the camera is a milestone in human technological progress. This optical instrument enabled us to capture a visual image of a real-world object/scene at a particular instant for later viewing. We exist in a three-dimensional space (Scargill, 2020), i.e., any point in this universe can be expressed using three spatial coordinates. On the other hand, the images we capture using a camera are two-dimensional. In this regard, the camera can be considered as a device that maps a three-dimensional scene to a two-dimensional image (Szeliski, 2010). This raises the following interesting question-Is it possible to infer the structure of a three-dimensional scene from its two-dimensional image? Or in other words, Is it possible to reverse the functionality of a camera? Images are projections of a certain portion of our three-dimensional world on a two-dimensional surface. This mapping of a scene to an image is a many-to-one function since an infinite number of three-dimensional scenes can produce the same image. During this imaging process, there is some loss of information; specifically, the depth information is lost (Hartley et al., 2003). An image certainly cannot contain all the information of the three-dimensional scene it represents, and therefore, the problem of inferring the three-dimensional structure from its image is degenerate.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/9/79/823/055/9798230558774_b.jpg", "price_data" : { "retail_price" : "30.00", "online_price" : "30.00", "our_price" : "30.00", "club_price" : "30.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Generation of 3D Models from Multiple Perspectives Using Computational Algorithms|Clarus Leonidas

Generation of 3D Models from Multiple Perspectives Using Computational Algorithms

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Overview

The invention of the camera is a milestone in human technological progress. This optical instrument enabled us to capture a visual image of a real-world object/scene at a particular instant for later viewing. We exist in a three-dimensional space (Scargill, 2020), i.e., any point in this universe can be expressed using three spatial coordinates. On the other hand, the images we capture using a camera are two-dimensional. In this regard, the camera can be considered as a device that maps a three-dimensional scene to a two-dimensional image (Szeliski, 2010). This raises the following interesting question-Is it possible to infer the structure of a three-dimensional scene from its two-dimensional image? Or in other words, Is it possible to reverse the functionality of a camera? Images are projections of a certain portion of our three-dimensional world on a two-dimensional surface. This mapping of a scene to an image is a many-to-one function since an infinite number of three-dimensional scenes can produce the same image. During this imaging process, there is some loss of information; specifically, the depth information is lost (Hartley et al., 2003). An image certainly cannot contain all the information of the three-dimensional scene it represents, and therefore, the problem of inferring the three-dimensional structure from its image is degenerate.

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Details

  • ISBN-13: 9798230558774
  • ISBN-10: 9798230558774
  • Publisher: Independent Publisher
  • Publish Date: December 2024
  • Dimensions: 11 x 8.5 x 0.19 inches
  • Shipping Weight: 0.53 pounds
  • Page Count: 94

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