Go : The Endgame Nobody Teaches You: A Plain-English Guide to Counting, the Value of a Move, and Ko Fighting in the Game of Go, for Players Stuck Betwe
Overview
You can count the score when the game is over. The trouble is the last hundred moves: are you really ahead, which small move is actually the biggest, and is that ko worth starting?
This is the part of Go where a won game gets quietly thrown away - and the part where, once a position is settled enough to count, you can stop guessing. This book gives the endgame a real method, and shows its arithmetic instead of asking you to trust folk wisdom about how many points a move is "worth."
Inside:
- A counting procedure you can trust: settle every group's status first, then count territory, dame and neutral points - and a boundary test that tells you when a position is countable at all.
- What "the value of a move" actually means: the exact point difference between two fully read-out positions, before and after - not a remembered "about N points."
- Real sente versus moves that only look forcing, gote moves ranked by true size, the rare double sente worth playing first, and the double gote trap.
- The order of play, reverse sente (valuing what a move denies), and the dame that are not always worthless.
- Reading a small endgame ko out exactly, valuing ko threats against the ko's real swing, and the two whole-board calls - answer this threat? start this ko at all? - that stay judgement even when everything else is exact.
- The six endgame blunders that cost the most between 20 and 10 kyu, plus a fully counted, annotated endgame sequence that puts every chapter's tool to work - including the one place it goes a point wrong.
This book's honesty is part of the method. About seven in ten of its 97 diagrams are settled by direct computation on a fully specified position, not by an engine's opinion; roughly one in ten reuses the exact solver built for Book 2, and a genuine ko is reported as a ko rather than guessed. The rest is whole-board judgement hedged with a KataGo read at a stated visit count. Where the author's own working hypothesis about engine noise turned out not to hold, the book says so plainly.
Assumes Books 1-3's vocabulary (sente, gote, base, weak group, aji, moyo) or equivalent playing experience. Not a substitute for reading your own position out yourself.
Go Uncovered, Book 4. Reads on its own; the series concludes with The Study Nobody Teaches You.
This item is Non-Returnable
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Details
- ISBN-13: 9798178820223
- ISBN-10: 9798178820223
- Publisher: Independently Published
- Publish Date: October 2026
- Dimensions: 9 x 6 x 0.38 inches
- Shipping Weight: 0.54 pounds
- Page Count: 178
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