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{ "item_title" : "Godot 4 Game Development for Beginners to Advanced", "item_author" : [" Janine Ricketts "], "item_description" : "Build real games from scratch using Godot 4. Learn how to design, code, and publish complete 2D and 3D projects without relying on templates or guesswork. This guide walks you through the full development process, from understanding core systems to building a finished game you can deploy.You follow a structured path. Start with fundamentals like scenes, nodes, and GDScript. Move into hands-on development with a complete 2D project. Then advance into 3D systems, AI, physics, optimization, and multi platform publishing. Each step builds practical skill you can apply to your own games.Inside this book, you will: Understand how Godot's node and scene system works in real projectsWrite structured and efficient code with GDScriptBuild a complete 2D game from scratchImplement player movement, input, and core game logicDesign UI systems that remain stable across screen sizesAdd animations, sound effects, and visual feedbackCreate 3D environments with lighting and physicsDevelop enemy AI with navigation and pathfindingUse signals and state machines to organize your codeOptimize performance for smoother gameplayExport your game to PC, web, and mobilePrepare your project for publishingWhat you will build: A complete 2D endless climber gameCore 3D gameplay systems you can reuseA foundation for building your own original gamesThis book is for: Beginners with no coding experienceDevelopers moving to Godot 4Indie creators building their first gameProgrammers who want practical game development skillsWhy this book: Clear progression from basic concepts to advanced systemsProject based approach that builds real experienceFocus on modern Godot 4 tools and workflowsCovers both 2D and 3D development in one guideBy the end, you will understand how to build, structure, and publish your own games using Godot 4.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/79/825/522/9798255226917_b.jpg", "price_data" : { "retail_price" : "25.00", "online_price" : "25.00", "our_price" : "25.00", "club_price" : "25.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Godot 4 Game Development for Beginners to Advanced|Janine Ricketts

Godot 4 Game Development for Beginners to Advanced : Step by Step Guide to 2D and 3D Game Development with GDScript, Build Real Projects, and Publish Y

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Overview

Build real games from scratch using Godot 4. Learn how to design, code, and publish complete 2D and 3D projects without relying on templates or guesswork. This guide walks you through the full development process, from understanding core systems to building a finished game you can deploy.

You follow a structured path. Start with fundamentals like scenes, nodes, and GDScript. Move into hands-on development with a complete 2D project. Then advance into 3D systems, AI, physics, optimization, and multi platform publishing. Each step builds practical skill you can apply to your own games.

Inside this book, you will:

  • Understand how Godot's node and scene system works in real projects
  • Write structured and efficient code with GDScript
  • Build a complete 2D game from scratch
  • Implement player movement, input, and core game logic
  • Design UI systems that remain stable across screen sizes
  • Add animations, sound effects, and visual feedback
  • Create 3D environments with lighting and physics
  • Develop enemy AI with navigation and pathfinding
  • Use signals and state machines to organize your code
  • Optimize performance for smoother gameplay
  • Export your game to PC, web, and mobile
  • Prepare your project for publishing

What you will build:

  • A complete 2D endless climber game
  • Core 3D gameplay systems you can reuse
  • A foundation for building your own original games

This book is for:

  • Beginners with no coding experience
  • Developers moving to Godot 4
  • Indie creators building their first game
  • Programmers who want practical game development skills

Why this book:

  • Clear progression from basic concepts to advanced systems
  • Project based approach that builds real experience
  • Focus on modern Godot 4 tools and workflows
  • Covers both 2D and 3D development in one guide

By the end, you will understand how to build, structure, and publish your own games using Godot 4.

This item is Non-Returnable

Details

  • ISBN-13: 9798255226917
  • ISBN-10: 9798255226917
  • Publisher: Independently Published
  • Publish Date: April 2026
  • Dimensions: 11 x 8.5 x 0.33 inches
  • Shipping Weight: 0.83 pounds
  • Page Count: 156

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