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{ "item_title" : "Guide to Dynamic Simulations of Rigid Bodies and Particle Systems", "item_author" : [" Murilo G. Coutinho "], "item_description" : "This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/44/714/416/1447144163_b.jpg", "price_data" : { "retail_price" : "54.99", "online_price" : "54.99", "our_price" : "54.99", "club_price" : "54.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Guide to Dynamic Simulations of Rigid Bodies and Particle Systems|Murilo G. Coutinho

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

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Overview

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

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Details

  • ISBN-13: 9781447144168
  • ISBN-10: 1447144163
  • Publisher: Springer
  • Publish Date: October 2012
  • Dimensions: 9.21 x 6.14 x 0.94 inches
  • Shipping Weight: 1.67 pounds
  • Page Count: 402

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