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{ "item_title" : "3D Hardware design", "item_author" : [" S. Mathioudakis "], "item_description" : "The purpose of the text is to offer the reader the chance to understand the concepts and structures, which underpin modern GPU's. The programming of 3D software relies not only on complex mathematics but the hardware that it runs on. Throughout the book are explanations and examples of the coding and circuitry, which allow computerised systems to process graphic transformations. Suitable for those aiming to go beyond CPU design into more specific systems. The book covers the following topics: The graphics pipeline Vectors and creating objects Rotation and movement Projection onto a 2D plane Camera movement and world coordinates Textures and rendering Light and shadow Programming the GPU and OpenGL Hardware design concepts GPU structures and hardware Designing a 3D program First Edition", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/9/79/882/309/9798823091626_b.jpg", "price_data" : { "retail_price" : "16.78", "online_price" : "16.78", "our_price" : "16.78", "club_price" : "16.78", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
3D Hardware design|S. Mathioudakis

3D Hardware design : Software applications for GPU

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Overview

The purpose of the text is to offer the reader the chance to understand the concepts and structures, which underpin modern GPU's. The programming of 3D software relies not only on complex mathematics but the hardware that it runs on. Throughout the book are explanations and examples of the coding and circuitry, which allow computerised systems to process graphic transformations. Suitable for those aiming to go beyond CPU design into more specific systems. The book covers the following topics: The graphics pipeline Vectors and creating objects Rotation and movement Projection onto a 2D plane Camera movement and world coordinates Textures and rendering Light and shadow Programming the GPU and OpenGL Hardware design concepts GPU structures and hardware Designing a 3D program First Edition

This item is Non-Returnable

Details

  • ISBN-13: 9798823091626
  • ISBN-10: 9798823091626
  • Publisher: Authorhouse UK
  • Publish Date: March 2025
  • Dimensions: 9 x 6 x 0.37 inches
  • Shipping Weight: 0.48 pounds
  • Page Count: 158

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