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Homerooms and Hall Passes|Tom O'Donnell

Homerooms and Hall Passes : Heroes Level Up

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Overview

Dungeons &
Dragons meets Jumanji in
the second book in the laugh-out-loud adventure series Homerooms and Hall
Passes

Months after saving suburbia from destruction, our heroes
are back to their old lives of dungeon delving and magical quests. All except
the wizard Albiorix, who has given up adventuring and uses his time trying (unsuccessfully)
to create his own board game.

When the party finds their old friend June Westray's
smartphone for sale in a Br andal rian bazaar, however, they fear the Realm
of Suburbia is under threat.

Thus, the five young adventurers must travel back into
Homerooms & Hall Passes, a role-playing game where they assume the characters
of average American kids. This time they're at Level 9 and will face a whole
new set of challenges: their freshman year of high school

There are different
cliques, different rules, and higher stakes. And if that wasn't stressful
enough, the heroes must track down an evil spellbook, defeat a sinister foe, and
figure out how to get back home ... .

"You can't
help falling in love with this hilarious upside-down take on Dungeons &
Dragons. I read; I cheered; I laughed out loud."--Gordon Korman on Homerooms
and Hall Passes

Details

  • ISBN-13: 9781799942702
  • ISBN-10: 1799942708
  • Publisher: HarperCollins
  • Publish Date: October 2020
  • Reading Level: Ages 8-12

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