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{ "item_title" : "How to Build Accessible Games", "item_author" : [" Joe Kinglake "], "item_description" : "This book challenges misconceptions about game accessibility practices, teaches you the innovativeand economic benefits of accessibility, and provides you with the tools needed to responsiblyimprove the accessibility of your game. Advocating for accessibility and getting buy-in within abusiness setting can be challenging; this book is your helpful guide to navigating these challenges!It begins by explaining the philosophy of universal design and how it applies to game accessibilityand how making accessible games will make them generally more enjoyable and usable for everyone.It shows best-in-class examples of accessibility and highlights opportunities that can be directlyapplied to your projects. Finally, it asks and answers the question: How does building inaccessiblegames affect the quality of our games, erode audience trust, reduce profits, and generate negativepress?This book will be of great interest to all those within the field of game design and development, including newcomers, seasoned developers, publishers, and educators.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/04/100/566/1041005660_b.jpg", "price_data" : { "retail_price" : "110.99", "online_price" : "110.99", "our_price" : "110.99", "club_price" : "110.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
How to Build Accessible Games|Joe Kinglake

How to Build Accessible Games

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Preorder. This item will be available on December 14, 2026 .
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Overview

This book challenges misconceptions about game accessibility practices, teaches you the innovative
and economic benefits of accessibility, and provides you with the tools needed to responsibly
improve the accessibility of your game. Advocating for accessibility and getting buy-in within a
business setting can be challenging; this book is your helpful guide to navigating these challenges!

It begins by explaining the philosophy of universal design and how it applies to game accessibility
and how making accessible games will make them generally more enjoyable and usable for everyone.
It shows best-in-class examples of accessibility and highlights opportunities that can be directly
applied to your projects. Finally, it asks and answers the question: How does building inaccessible
games affect the quality of our games, erode audience trust, reduce profits, and generate negative
press?

This book will be of great interest to all those within the field of game design and development,
including newcomers, seasoned developers, publishers, and educators.

This item is Non-Returnable

Details

  • ISBN-13: 9781041005667
  • ISBN-10: 1041005660
  • Publisher: CRC Press
  • Publish Date: December 2026
  • Page Count: 226

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