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{ "item_title" : "IOS Swift Game Development Cookbook", "item_author" : [" Jon Manning", "Paris Buttfield-Addison "], "item_description" : "Ready to create amazing games for iOS? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance--all revised for the latest version of Swift.You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development and Swift.Lay out your game's structure and organize its contentsBuild your interface and customize menus with UIKitDesign your game to detect and respond to user inputWork with sound effects, music, and speech synthesisStore and access data for later use with iCloudCreate and animate 2D graphics with SpriteKitSimulate physics to make game movements feel realisticCreate and render 3D scenes with SceneKitTest users by designing an AI system that thinks aheadAdd game controllers, external displays, and augmented reality", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/49/199/908/149199908X_b.jpg", "price_data" : { "retail_price" : "59.99", "online_price" : "59.99", "our_price" : "59.99", "club_price" : "59.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
IOS Swift Game Development Cookbook|Jon Manning

IOS Swift Game Development Cookbook : Simple Solutions for Game Development Problems

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Overview

Ready to create amazing games for iOS? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance--all revised for the latest version of Swift.

You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development and Swift.

  • Lay out your game's structure and organize its contents
  • Build your interface and customize menus with UIKit
  • Design your game to detect and respond to user input
  • Work with sound effects, music, and speech synthesis
  • Store and access data for later use with iCloud
  • Create and animate 2D graphics with SpriteKit
  • Simulate physics to make game movements feel realistic
  • Create and render 3D scenes with SceneKit
  • Test users by designing an AI system that thinks ahead
  • Add game controllers, external displays, and augmented reality

This item is Non-Returnable

Details

  • ISBN-13: 9781491999080
  • ISBN-10: 149199908X
  • Publisher: O'Reilly Media
  • Publish Date: November 2018
  • Dimensions: 9.1 x 7 x 0.7 inches
  • Shipping Weight: 1.28 pounds
  • Page Count: 347

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