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{ "item_title" : "Intelligent Technologies in Education and Learning Environments", "item_author" : [" Maiga Chang "], "item_description" : "This book is an extension of selected and revised conference papers presented at the Third International Conference on Innovative Education and Learning Resources (IELR 2026), which was held in Fukuyama, Japan, from April 17-19, 2026. The chapters are organized into four thematic sections, including Artificial Intelligence (AI) and Technology-Driven Educational Innovations, Technology-Enhanced Pedagogy and Digital Tools, Inclusive Education and Ethical Practices, and Teacher Training and Pedagogical Development. Topics discussed in the book include game-based learning and gamification, blended learning and flipped classrooms, assistive technologies and accessible resources, virtual learning environments (VLE), teacher training, critical thinking and problem solving, creativity and design thinking, and education practice trends and issues. The book serves as an essential resource for researchers and practitioners working in the field of education. ", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/81/926/635/9819266351_b.jpg", "price_data" : { "retail_price" : "199.99", "online_price" : "199.99", "our_price" : "199.99", "club_price" : "199.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Intelligent Technologies in Education and Learning Environments|Maiga Chang

Intelligent Technologies in Education and Learning Environments

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Overview

This book is an extension of selected and revised conference papers presented at the Third International Conference on Innovative Education and Learning Resources (IELR 2026), which was held in Fukuyama, Japan, from April 17-19, 2026. The chapters are organized into four thematic sections, including Artificial Intelligence (AI) and Technology-Driven Educational Innovations, Technology-Enhanced Pedagogy and Digital Tools, Inclusive Education and Ethical Practices, and Teacher Training and Pedagogical Development. Topics discussed in the book include game-based learning and gamification, blended learning and flipped classrooms, assistive technologies and accessible resources, virtual learning environments (VLE), teacher training, critical thinking and problem solving, creativity and design thinking, and education practice trends and issues. The book serves as an essential resource for researchers and practitioners working in the field of education.

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Details

  • ISBN-13: 9789819266357
  • ISBN-10: 9819266351
  • Publisher: Springer
  • Publish Date: February 2027
  • Page Count: 307

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