menu
{ "item_title" : "Interactive Digital Narrative", "item_author" : [" Hartmut Koenitz", "Gabriele Ferri", "Mads Haahr "], "item_description" : "The book is concerned with narrative in digital media that changes according to user input--Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/1/13/857/571/1138575712_b.jpg", "price_data" : { "retail_price" : "67.99", "online_price" : "67.99", "our_price" : "67.99", "club_price" : "67.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Interactive Digital Narrative|Hartmut Koenitz

Interactive Digital Narrative : History, Theory and Practice

local_shippingShip to Me
On Order. Usually ships in 2-4 weeks
FREE Shipping for Club Members help

Overview

The book is concerned with narrative in digital media that changes according to user input--Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

This item is Non-Returnable

Details

  • ISBN-13: 9781138575714
  • ISBN-10: 1138575712
  • Publisher: Routledge
  • Publish Date: October 2017
  • Page Count: 304

Related Categories

You May Also Like...

    1

BAM Customer Reviews