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{ "item_title" : "Interactivity, Game Creation, Design, Learning, and Innovation", "item_author" : [" Anthony L. Brooks", "Eva Brooks "], "item_description" : "This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/3/31/955/833/3319558331_b.jpg", "price_data" : { "retail_price" : "54.99", "online_price" : "54.99", "our_price" : "54.99", "club_price" : "54.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Interactivity, Game Creation, Design, Learning, and Innovation|Anthony L. Brooks

Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, Artsit 2016, and First International Conference, DLI 201

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Overview

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as "The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation".
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

This item is Non-Returnable

Details

  • ISBN-13: 9783319558332
  • ISBN-10: 3319558331
  • Publisher: Springer
  • Publish Date: March 2017
  • Dimensions: 9.21 x 6.14 x 0.71 inches
  • Shipping Weight: 1.05 pounds
  • Page Count: 324

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