{
"item_title" : "Introduction to Game Physics with Box2D",
"item_author" : [" Ian Parberry "],
"item_description" : "This book helps readers become capable 2D game physics programmers through its relaxed and entertaining yet instructional presentation of both the theory and applications of 2D game physics. It explains how to program the physics used in 2D video games and covers the math required in game physics. A companion website provides source code, videos, and other material. After reading the book and experimenting with the code samples, readers will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.",
"item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/46/656/576/1466565764_b.jpg",
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Overview
This book helps readers become capable 2D game physics programmers through its relaxed and entertaining yet instructional presentation of both the theory and applications of 2D game physics. It explains how to program the physics used in 2D video games and covers the math required in game physics. A companion website provides source code, videos, and other material. After reading the book and experimenting with the code samples, readers will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.
This item is Non-Returnable
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Details
- ISBN-13: 9781466565760
- ISBN-10: 1466565764
- Publisher: CRC Press
- Publish Date: February 2013
- Dimensions: 8.9 x 5.9 x 0.7 inches
- Shipping Weight: 1 pounds
- Page Count: 261
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