Learning C# by Programming Games
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Overview
1 Building Your First Game Application.- 2 What Is Programming?.- 3 Game Programming Basics.- 4 Creating a Game World.- 5 Showing what the Player is Doing.- 6 Reacting to Player Input.- 7 Basic Game Objects.- 8 Communication and Interaction Between Objects.- 9 A Limited Number of Lives.- 10 Organizing Game Objects.- 11 Finishing the Game.- 12 Dealing with Different Screen Sizes.- 13 Arrays and Collections.- 14 Game Objects in a Structure.- 15 Gameplay Programming.- 16 Finishing the Game.- 17 Better Game State Management.- 18 User Interfaces and Menus.- 19 Loading Levels from Files.- 20 Gameplay Programming.- 21 Finishing the Game.- 22 Creating the Main Game Structure.- 23 Animated Game Objects.- 24 Game Physics.- 25 Intelligent Enemies.- 26 Finishing the Game.
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Details
- ISBN-13: 9783662592519
- ISBN-10: 3662592517
- Publisher: Springer
- Publish Date: December 2019
- Dimensions: 10 x 7 x 1.19 inches
- Shipping Weight: 2.53 pounds
- Page Count: 512
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