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{ "item_title" : "Little Black Book of Ray-Tracing & Path-Tracing", "item_author" : [" Kenwright "], "item_description" : "Few techniques have shaped computer graphics as profoundly as ray tracing and path tracing. For decades, they have provided the foundation for producing convincing reflections, shadows, materials, and lighting in film, animation, architectural visualisation, scientific simulation, and digital design. What was once considered too computationally expensive for interactive applications is now becoming increasingly important in modern games and real-time graphics. As hardware continues to advance, these techniques are moving beyond specialist knowledge and becoming an essential part of the modern graphics toolkit.The Little Black Book of Ray-Tracing and Path-Tracing offers a compact and practical introduction to this rapidly evolving field. Rather than treating rendering as a mysterious collection of equations and algorithms, the book builds the subject from its underlying principles. It begins with the simple idea of following a ray through a scene and gradually develops this into the more powerful techniques needed to simulate light, materials, reflections, shadows, and global illumination.At its heart, this book will help you: Learn ray tracing and path tracing without the stress.Create images that feel rich, convincing, and alive.Uncover the tricks behind light, shadows, and materials.Develop a feel for how rendering really works.Discover the beauty where light, mathematics, and code meet.The aim is not merely to show you what ray tracing and path tracing can produce, but to help you understand how and why they work. Clear explanations and practical examples connect theory with implementation, making the book accessible to readers encountering the subject for the first time, while still providing a useful reference for experienced developers wishing to strengthen or refresh their knowledge.Ray tracing can initially appear intimidating. It brings together geometry, optics, probability, programming, and numerical methods, often within only a few lines of deceptively simple code. Yet this is also what makes it so rewarding. A small collection of carefully understood ideas can be combined to build a renderer capable of producing remarkably rich and realistic images.Whether your goal is to build a renderer, develop more convincing visual effects, explore physically based rendering, or simply understand the technology behind modern computer-generated imagery, this book provides a strong foundation from which to begin. The journey starts with a single ray, but it leads towards one of the most powerful and fascinating areas of computer graphics.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/9/79/819/346/9798193461616_b.jpg", "price_data" : { "retail_price" : "39.99", "online_price" : "39.99", "our_price" : "39.99", "club_price" : "39.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Little Black Book of Ray-Tracing & Path-Tracing|Kenwright

Little Black Book of Ray-Tracing & Path-Tracing

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Earliest ship date: September 8, 2026
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Overview

Few techniques have shaped computer graphics as profoundly as ray tracing and path tracing. For decades, they have provided the foundation for producing convincing reflections, shadows, materials, and lighting in film, animation, architectural visualisation, scientific simulation, and digital design. What was once considered too computationally expensive for interactive applications is now becoming increasingly important in modern games and real-time graphics. As hardware continues to advance, these techniques are moving beyond specialist knowledge and becoming an essential part of the modern graphics toolkit.

The Little Black Book of Ray-Tracing and Path-Tracing offers a compact and practical introduction to this rapidly evolving field. Rather than treating rendering as a mysterious collection of equations and algorithms, the book builds the subject from its underlying principles. It begins with the simple idea of following a ray through a scene and gradually develops this into the more powerful techniques needed to simulate light, materials, reflections, shadows, and global illumination.

At its heart, this book will help you:

  • Learn ray tracing and path tracing without the stress.
  • Create images that feel rich, convincing, and alive.
  • Uncover the tricks behind light, shadows, and materials.
  • Develop a feel for how rendering really works.
  • Discover the beauty where light, mathematics, and code meet.

The aim is not merely to show you what ray tracing and path tracing can produce, but to help you understand how and why they work. Clear explanations and practical examples connect theory with implementation, making the book accessible to readers encountering the subject for the first time, while still providing a useful reference for experienced developers wishing to strengthen or refresh their knowledge.

Ray tracing can initially appear intimidating. It brings together geometry, optics, probability, programming, and numerical methods, often within only a few lines of deceptively simple code. Yet this is also what makes it so rewarding. A small collection of carefully understood ideas can be combined to build a renderer capable of producing remarkably rich and realistic images.

Whether your goal is to build a renderer, develop more convincing visual effects, explore physically based rendering, or simply understand the technology behind modern computer-generated imagery, this book provides a strong foundation from which to begin. The journey starts with a single ray, but it leads towards one of the most powerful and fascinating areas of computer graphics.

This item is Non-Returnable

Details

  • ISBN-13: 9798193461616
  • ISBN-10: 9798193461616
  • Publisher: Independently Published
  • Publish Date: August 2026
  • Dimensions: 9 x 6 x 0.31 inches
  • Shipping Weight: 0.45 pounds
  • Page Count: 146

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