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{ "item_title" : "MCP, Unity, and Meta VR Glasses", "item_author" : [" Derek Lloyd "], "item_description" : "What if you could describe an XR scene in plain English and watch it appear in Unity? Add a camera rig, a grabbable cube, and a pinch-to-select interaction. One request. One AI agent. Your Unity Editor does the rest. CORE SKILLS Build mixed reality and spatial computing apps for Meta Quest and Meta VR glasses with AI agents as your teammates. You will connect Claude Code, Codex, or Cursor to Unity through the Model Context Protocol (MCP), then let them inspect scenes, create objects, edit C# scripts, read console errors, deploy builds, and test your app on real hardware. CORE TECHNOLOGY Unity 6 is the engine. OpenXR and the Meta XR SDK handle tracking, passthrough, and hand interaction. MCP is the open protocol that lets AI agents call tools inside your Editor and on your device. Together they make a hands-first, controllerless workflow where gaze, pinch, and the real room around the user are the interface. OVERVIEW Part by part, you move from a reproducible Unity-to-Quest environment to full agent-controlled development. You install Unity MCP and the Meta XR extension, master the Meta VR CLI, configure for glasses field of view, and build gaze, hand tracking, spatial anchors, and room-aware experiences. Then you drive a running app with Meta XR Operator and write custom MCP tools for your own game and simulation systems. The book then goes beyond demos. You build an AI spatial assistant that follows a clear pipeline: context, understanding, resolution, execution, feedback. The language model proposes structured intent, and your application validates and executes it. Finish with automated XR testing, security hardening against prompt injection and tool abuse, performance profiling, and a production-ready workflow. INSIDE THE BOOKA step-by-step Unity 6, Meta XR SDK, and OpenXR setup you can rebuild on any machineNatural-language scene building and Meta XR interactions: grab, ray, poke, and teleportGaze-and-pinch input, hand tracking, and surface-aware mixed reality design for Meta VR glassesCustom MCP tools that expose your Unity functions safely to AI agentsAn AI spatial assistant that resolves commands like move this onto the tableAutomated build-test-fix-retest loops, XR Simulator testing, and AI-assisted debuggingSecurity, privacy, and store-readiness checklists, plus reference appendices and a prompt libraryTARGET AUDIENCE Unity developers, XR and mixed reality creators, indie studios, technical artists, and engineering teams who want to build faster with AI without giving up control. A working knowledge of Unity and C# will help, and a Meta Quest headset with hand tracking is recommended to follow every hands-on project. Ready to build the future of spatial computing? Click Buy Now and put AI agents to work in your XR pipeline today.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/79/816/031/9798160313269_b.jpg", "price_data" : { "retail_price" : "35.99", "online_price" : "35.99", "our_price" : "35.99", "club_price" : "35.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
MCP, Unity, and Meta VR Glasses|Derek Lloyd

MCP, Unity, and Meta VR Glasses : Build AI Agents That Create, Test, and Control Immersive XR and Spatial Computing Applications

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Overview

What if you could describe an XR scene in plain English and watch it appear in Unity?

"Add a camera rig, a grabbable cube, and a pinch-to-select interaction." One request. One AI agent. Your Unity Editor does the rest.

CORE SKILLS

Build mixed reality and spatial computing apps for Meta Quest and Meta VR glasses with AI agents as your teammates. You will connect Claude Code, Codex, or Cursor to Unity through the Model Context Protocol (MCP), then let them inspect scenes, create objects, edit C# scripts, read console errors, deploy builds, and test your app on real hardware.

CORE TECHNOLOGY

Unity 6 is the engine. OpenXR and the Meta XR SDK handle tracking, passthrough, and hand interaction. MCP is the open protocol that lets AI agents call tools inside your Editor and on your device. Together they make a hands-first, controllerless workflow where gaze, pinch, and the real room around the user are the interface.

OVERVIEW

Part by part, you move from a reproducible Unity-to-Quest environment to full agent-controlled development. You install Unity MCP and the Meta XR extension, master the Meta VR CLI, configure for glasses field of view, and build gaze, hand tracking, spatial anchors, and room-aware experiences. Then you drive a running app with Meta XR Operator and write custom MCP tools for your own game and simulation systems.

The book then goes beyond demos. You build an AI spatial assistant that follows a clear pipeline: context, understanding, resolution, execution, feedback. The language model proposes structured intent, and your application validates and executes it. Finish with automated XR testing, security hardening against prompt injection and tool abuse, performance profiling, and a production-ready workflow.

INSIDE THE BOOK

  • A step-by-step Unity 6, Meta XR SDK, and OpenXR setup you can rebuild on any machine
  • Natural-language scene building and Meta XR interactions: grab, ray, poke, and teleport
  • Gaze-and-pinch input, hand tracking, and surface-aware mixed reality design for Meta VR glasses
  • Custom MCP tools that expose your Unity functions safely to AI agents
  • An AI spatial assistant that resolves commands like "move this onto the table"
  • Automated build-test-fix-retest loops, XR Simulator testing, and AI-assisted debugging
  • Security, privacy, and store-readiness checklists, plus reference appendices and a prompt library

TARGET AUDIENCE

Unity developers, XR and mixed reality creators, indie studios, technical artists, and engineering teams who want to build faster with AI without giving up control. A working knowledge of Unity and C# will help, and a Meta Quest headset with hand tracking is recommended to follow every hands-on project.

Ready to build the future of spatial computing? Click "Buy Now" and put AI agents to work in your XR pipeline today.

This item is Non-Returnable

Details

  • ISBN-13: 9798160313269
  • ISBN-10: 9798160313269
  • Publisher: Independently Published
  • Publish Date: October 2026
  • Dimensions: 10 x 7 x 0.79 inches
  • Shipping Weight: 1.46 pounds
  • Page Count: 382

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